Ops! Old version now updated to 11.1
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- Mon Sep 03, 2018 11:48 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 601184
- Mon Sep 03, 2018 9:03 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 601184
Re: Share a Shader!
Doesn't seem to be too much interest in this topic.
I'm still amazed at what people can do with them.
(ESC to exit)
I'm still amazed at what people can do with them.
(ESC to exit)
- Fri Jul 13, 2018 10:37 pm
- Forum: Support and Development
- Topic: Indexed 16 colour palette simulation?
- Replies: 24
- Views: 22977
Re: Indexed 16 colour palette simulation?
Hey pgimeno! Late to the party but probably missing the point. Can do the same thing as your example without a shader. local palette = {{0, 0, 0, 1}, {0, 0, .7, 1}, {.7, 0, 0, 1}, {.7, 0, .7, 1}, {0, .7, 0, 1}, {0, .7, .7, 1}, {.7, .7, 0, 1}, {.7, .7, .7, 1}, {.3,.3,.3, 1}, {0, 0, 1, 1}, { 1, 0, 0, ...
- Thu Jun 14, 2018 3:45 pm
- Forum: Support and Development
- Topic: Hello! I could use some help making a basic animation in LOVE.
- Replies: 3
- Views: 3788
Re: Hello! I could use some help making a basic animation in LOVE.
Tables are what you want. ans = { { image = love.graphics.newImage('somethingOne.png, x=100, y=100, sx = 0.2, sy = 0.2 }, { image=love.graphics.newImage(somethingTwo.png', x=300, y=100, sx=0.3, sy=0.3 } } and then love.draw() contains: love.graphics.draw( ans[currentFrame].image, ans[currentFrame].x...
- Wed Jun 13, 2018 10:48 pm
- Forum: Support and Development
- Topic: Hello! I could use some help making a basic animation in LOVE.
- Replies: 3
- Views: 3788
Re: Hello! I could use some help making a basic animation in LOVE.
I can see what's causing you problems. I suggest eliminating 'activeFrame' and stick with 'currentFrame'. Then love.draw only has to contain im = animations[currentFrame] love.graphics.draw(im, love.graphics:getWidth()/2,love.graphics:getHeight()/2, 0, 0.2,0.2 ,im:getWidth()/2,im:getHeight()/2) Thin...
- Wed Jun 13, 2018 2:09 pm
- Forum: Support and Development
- Topic: Using love.graphics.newImage() with png files in an external directory
- Replies: 7
- Views: 6102
Re: Using love.graphics.newImage() with png files in an external directory
Thanks grump.
Assume you mean:
Assume you mean:
Code: Select all
local data = imagedata:encode( "png" ):getString()
file:write( data )
- Tue Jun 12, 2018 11:53 pm
- Forum: Support and Development
- Topic: Using love.graphics.newImage() with png files in an external directory
- Replies: 7
- Views: 6102
Re: Using love.graphics.newImage() with png files in an external directory
Not if you want a jpg or png file.
You have to encode the data into the appropriate format.
There in lies the rub.
Love combines formatting and sending the image to the app folder - not to the directory of your choice.
You have to encode the data into the appropriate format.
There in lies the rub.
Love combines formatting and sending the image to the app folder - not to the directory of your choice.
- Tue Jun 12, 2018 8:07 pm
- Forum: Support and Development
- Topic: Using love.graphics.newImage() with png files in an external directory
- Replies: 7
- Views: 6102
Re: Using love.graphics.newImage() with png files in an external directory
That's the easy part!
How do I save the image to the original directory after modifying?
How do I save the image to the original directory after modifying?
- Thu May 31, 2018 2:25 am
- Forum: Support and Development
- Topic: Anyone have a shader to put an outline around an image?
- Replies: 15
- Views: 13483
Re: Anyone have a shader to put an outline around an image?
Guess I'm not to fussy.
Only time I wanted to outline something I didn't need to much speed.
Only time I wanted to outline something I didn't need to much speed.
- Sun May 06, 2018 2:40 pm
- Forum: Support and Development
- Topic: Non-Image objects for GLSL shaders
- Replies: 3
- Views: 3281
Re: Non-Image objects for GLSL shaders
Glad you've got it figured out.
I'm still struggling and hope you post what you come up with.
Best!
Edit: Second shader (primitives) a little more relevant.
I'm still struggling and hope you post what you come up with.
Best!
Edit: Second shader (primitives) a little more relevant.