Search found 4 matches

by Overlord
Fri Jul 27, 2012 7:52 pm
Forum: Games and Creations
Topic: First Love2d project
Replies: 6
Views: 3490

Re: First Love2d project

@bartbes Thx for a quick reply. I will try using nil. Garbage collector should kick in sometimes. As for moving, I will try it with manager class @Santos Thx for the post. Sorry about code readability, forgot to comment it :) - I have some background in C++, so 1 as true kinda slipped. When I rememb...
by Overlord
Fri Jul 27, 2012 1:53 pm
Forum: Games and Creations
Topic: First Love2d project
Replies: 6
Views: 3490

Re: First Love2d project

Time for an update on my progress in love world. After Pong I programmed TicTacToe, BreakOut and my newest monstro... creation: Tetris Clone. -Left and Right to move -Up and Down for drops -Space for rotation It has been a fun project. Halfway I realized that I could use loops to check for rotation ...
by Overlord
Mon Jul 09, 2012 9:46 am
Forum: Games and Creations
Topic: First Love2d project
Replies: 6
Views: 3490

Re: First Love2d project

So much of debugging. Forgot to put end in the IF statement before that. It placed the upper border only when you were pressing down :) Buggy lives up to its name. Increased the speed for both the paddles and the ball twice. You are right. It does feel more empowering.
by Overlord
Sun Jul 08, 2012 8:22 pm
Forum: Games and Creations
Topic: First Love2d project
Replies: 6
Views: 3490

First Love2d project

I decided to give Love2d and LUA a shot today, and started work on a cool, new game with sfx and sounds and...ok it is a Pong clone. I found free art on opengameart.org and programmed my own clone. I am really impressed by LOVE. My biggest sin is my laziness and I managed to write my first game in a...