Search found 1331 matches
- Tue May 12, 2015 12:21 pm
- Forum: General
- Topic: Advice on making a level editor
- Replies: 21
- Views: 11246
Re: Advice on making a level editor
How I did my level editor for my game was to have an object system which draws and handles all the buildings and objects in my maps that system is pretty much identical in my standalone map editor and my game. After I have created my maps in my map editor they get saved to a file with a table serial...
- Mon May 11, 2015 9:14 pm
- Forum: General
- Topic: questions about 1.0.0 (not 0.10.0)
- Replies: 25
- Views: 9245
questions about 1.0.0 (not 0.10.0)
this is not about the next version of Löve (0.10.0) but 1.0.0.
Okay so what would be required for Löve to be considered 1.0.0 ? (is there a roadmap ?)
Okay so what would be required for Löve to be considered 1.0.0 ? (is there a roadmap ?)
- Wed Apr 22, 2015 8:50 pm
- Forum: General
- Topic: LD games made in Löve that you should not miss!
- Replies: 6
- Views: 6079
Re: LD games made in Löve that you should not miss! 5/5 Rate
Thanks for making this list, makes it easier to find all the entries.
- Tue Apr 21, 2015 3:33 pm
- Forum: General
- Topic: Joke/pun thread
- Replies: 40
- Views: 33829
Re: Joke/pun thread
Why can't lua devs sit down ?
BECAUSE THEY ONLY HAVE TABLES! XD
BECAUSE THEY ONLY HAVE TABLES! XD
- Fri Apr 17, 2015 4:07 pm
- Forum: Ports
- Topic: [Obsolete] LöveFTW progress thread
- Replies: 22
- Views: 17903
Re: LöveFTW progress thread
Oh dear, if this is slower than standard löve then I will definitely not port my game with this, I'm already struggling with performance for my game even though I optimized the hell out of it. If performance is important, this port is probably not for you. This port is primarily for targeting phone...
- Wed Apr 15, 2015 6:14 am
- Forum: Ports
- Topic: [Obsolete] LöveFTW progress thread
- Replies: 22
- Views: 17903
Re: LöveFTW progress thread
Oh dear, if this is slower than standard löve then I will definitely not port my game with this, I'm already struggling with performance for my game even though I optimized the hell out of it.
- Tue Apr 14, 2015 9:10 pm
- Forum: General
- Topic: love2d on Java?
- Replies: 9
- Views: 7430
Re: love2d on Java?
Omg brain fart sorry xDS0lll0s wrote:Java is not JavaScriptjjmafiae wrote:there was something made by Kikito (viewtopic.php?f=3&t=17727) you can also look into LibGDX
There is a java game framework running lua that is trying hard to become löve-like, it has been linked above by deathbeam.
- Tue Apr 14, 2015 1:21 am
- Forum: General
- Topic: love2d on Java?
- Replies: 9
- Views: 7430
Re: love2d on Java?
there was something made by Kikito (viewtopic.php?f=3&t=17727) you can also look into LibGDX
- Mon Apr 13, 2015 6:58 pm
- Forum: Ports
- Topic: [Obsolete] LöveFTW progress thread
- Replies: 22
- Views: 17903
Re: So with the recent GDC annoucnements from Microsoft...
would this increase performance on windows platforms ?
- Mon Apr 06, 2015 8:02 pm
- Forum: General
- Topic: performance too LOW!
- Replies: 27
- Views: 19709
Re: performance too LOW!
Getting some optimizations engine wise wouldn't hurt though, there is probably some inefficient systems here and there