Search found 20 matches

by florodude
Mon Jan 19, 2015 3:10 am
Forum: Support and Development
Topic: Getting other network objects to appear
Replies: 0
Views: 1299

Getting other network objects to appear

In the networking tutorial, it shows a string of text as your "player" I get how to get text to appear/change for all, but how to we get players to appear?
by florodude
Mon Jan 19, 2015 2:05 am
Forum: Support and Development
Topic: Network code in tutorial not responding.
Replies: 1
Views: 1551

Network code in tutorial not responding.

Hello! I have copy and pasted the code from the networking tutorial found here: https://love2d.org/wiki/Tutorial:Networ ... -TheServer

When I run it, the window just freezes and doesn't respond...any ideas?

EDIT: Server still seems to run fine, as client is connecting..
by florodude
Fri Mar 15, 2013 4:16 pm
Forum: Support and Development
Topic: Collision grid
Replies: 11
Views: 6866

Re: Collision grid

Works like a charm! Thank you so much for taking the time to not only help me fix the problem, but sift through all my code and help me fix it step by step! I do have one bug, however, which I have semi-fixed. With the whole gridx - 1 and gridy - 1, Whenever I start the game, the player jumps to a c...
by florodude
Fri Mar 15, 2013 4:44 am
Forum: Support and Development
Topic: Collision grid
Replies: 11
Views: 6866

Re: Collision grid

First off, thanks a bunch for taking the time to figure this out. Ok when I do the player.keypressed function, it doesn't seem to work outside of the playermove(). I keep getting an error, and I think the reason is because I'm changing love.keypressed to player.keypressed. Other than that though, I ...
by florodude
Thu Mar 14, 2013 5:51 pm
Forum: Support and Development
Topic: Collision grid
Replies: 11
Views: 6866

Re: Collision grid

by florodude
Wed Mar 13, 2013 11:44 pm
Forum: Support and Development
Topic: Collision grid
Replies: 11
Views: 6866

Re: Collision grid

Alright, putting all that code in now works without errors, but my char doesn't move.
by florodude
Wed Mar 13, 2013 5:28 pm
Forum: Support and Development
Topic: Collision grid
Replies: 11
Views: 6866

Re: Collision grid

First of all, you are like an answer to prayers. However I'm having a noob moment, can you show me how you want me to initialize the collision table?
by florodude
Wed Mar 13, 2013 1:02 am
Forum: Support and Development
Topic: Collision grid
Replies: 11
Views: 6866

Collision grid

Hey guys, what I want is a collision map that is set up by adding another variable to my map. For example, grass would have it's collision set to 1, and you wouldn't be able to pass through it. Here is my map code. Tileset = love.graphics.newImage('tileset1.bmp') TileW, TileH = 50,50 tilesetW, tiles...
by florodude
Tue Mar 12, 2013 11:35 pm
Forum: Support and Development
Topic: Need help with grid system
Replies: 1
Views: 1694

Need help with grid system

Here's what I want it to do. Every second, the player moves 100 pixels to the right. Here's my code playerxx = playerxx + (100 * (10 * pdt)) Playerxx = player's x coord pdt = my var for delta time As you can see, this code would indeed move the player right 100, but it also moves every pixel in betw...
by florodude
Wed Jan 23, 2013 11:37 pm
Forum: Support and Development
Topic: Help with collision!
Replies: 10
Views: 5574

Re: Help with collision!

What would be the best way to go about doing that? Set coordinates and have a collision map? So like... Collision Map 001 001 111 And if the player is the X.. 000 0X0 000 he'd be on like coordinate 2,1? I'm just confused on the best way to do this I guess, thanks for all your help so far by the way,...