You would need like hundreds of joysticks.racarate wrote:Good point, maybe mapping MIDI input to love.joystick.getAxes() makes more sense?
-Nick
Search found 1570 matches
- Wed May 09, 2012 6:05 pm
- Forum: General
- Topic: MIDI Controllers
- Replies: 9
- Views: 4881
Re: MIDI Controllers
- Wed May 09, 2012 4:24 pm
- Forum: General
- Topic: MIDI Controllers
- Replies: 9
- Views: 4881
Re: MIDI Controllers
Thanks for the replies so far... I was hoping there was a MIDI-keyboard program along the lines of joyToKey but I haven't found one yet. MIDI is generally values from 0-255 so midi2key wouldn't make sense. I suppose I can try it out with my MIDI controllers and report back in the near future if I r...
- Wed May 09, 2012 3:42 pm
- Forum: General
- Topic: SublimeText plugin for Love
- Replies: 26
- Views: 30072
Re: SublimeText plugin for Love
I was confused on what you meant by ST2 not working with block comments. You cannot block comment in Lua with a shortcut. I thought you were talking about syntax highlighting for some reason.
- Wed May 09, 2012 3:06 pm
- Forum: General
- Topic: SublimeText plugin for Love
- Replies: 26
- Views: 30072
Re: SublimeText plugin for Love
Hey, so, before seeing this I ended up making my own plugin for Sublime Text 2 with two purposes in mind: 1) To create new love2d projects simply and easily 2) To add robust build rules. https://github.com/mrcharles/sublove2d You should add it to the ST2 package manager. http://wbond.net/sublime_pa...
- Wed May 09, 2012 2:25 pm
- Forum: General
- Topic: SublimeText plugin for Love
- Replies: 26
- Views: 30072
Re: SublimeText plugin for Love
Lots of people use SublimeText and Lua it seems here.
I haven't had a problem with block comments, but I have problems with the base Lua and elseif statements. It never unindents them correctly!
I haven't had a problem with block comments, but I have problems with the base Lua and elseif statements. It never unindents them correctly!
- Mon May 07, 2012 5:59 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 359571
Re: Löve Frames - A GUI Library
I'm going to assume he means tabbing or using arrow keys through items in a list and clicking with the "enter" key.Nikolai Resokav wrote:I'm not quite sure what you mean by this. Löve Frames does have mouse and keyboard input events for it's objects. Could you clarify a bit more?
- Sun May 06, 2012 8:11 pm
- Forum: General
- Topic: Not free shipping on NekoGear.com after all .. :(
- Replies: 5
- Views: 6419
Re: Free shipping on NekoGear.com until May 8th
Doesn't seem to work. =[
- Sun May 06, 2012 3:33 pm
- Forum: General
- Topic: Just An idea : Chatbox ?
- Replies: 4
- Views: 1113
Re: Just An idea : Chatbox ?
Wow, just click the IRC link already: #love@irc.oftc.net.Roland_Yonaba wrote:Oh, that's pointless now.bartbes wrote:It's why we have irc.
I never felt the need of using IRC (maybe cause i'm not that familiar with it),
I use to browse via Chrome/Firefox.
- Sun May 06, 2012 12:38 am
- Forum: Support and Development
- Topic: Need help
- Replies: 11
- Views: 6420
Re: Need help
magreidis wrote:FOr this bug i just changed into older version on Love2D
- Sat May 05, 2012 6:38 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1063818
Re: Avatars: OBEY!
Obey Jasoco!Jasoco wrote:You make a game.HoneyChill wrote:After I "OBEY" what next?