Search found 31 matches
- Mon Dec 03, 2012 8:41 am
- Forum: Games and Creations
- Topic: Home Run
- Replies: 13
- Views: 10577
Re: Home Run
Weird. My friend tried it on Windows 7 Home and I'm running OS X and it appears to work. Maybe the single-quotes should be "\."? I have Lua 5.2.1 installed, but that's separate from Löve right? I escaped the period because I wanted to make sure it wasn't being interpreted as a regex "...
- Mon Dec 03, 2012 8:00 am
- Forum: Games and Creations
- Topic: Home Run
- Replies: 13
- Views: 10577
Re: Home Run
Oh, thanks! What OS and version of Löve are you running?
- Mon Dec 03, 2012 4:44 am
- Forum: Support and Development
- Topic: Drawing Smooth Curves
- Replies: 11
- Views: 8300
Re: Drawing Smooth Curves
Ref, that code is superb! I didn't realise you could throw so many points at love.graphics.line and it still work so nicely. Thanks!
- Mon Dec 03, 2012 4:24 am
- Forum: Games and Creations
- Topic: Home Run
- Replies: 13
- Views: 10577
Home Run
Hey all, For TIGSource's recent game jam, I made Home Run with a couple of friends. It's the first game I've made in Löve. It's still got a lot of bugs but I had a great time making it. http://benhumphreys.co.uk/homerun/logo.png 59z7f.jpeg About the game: 4-player 2D button-mashing track-and-field g...
- Wed Nov 28, 2012 7:14 am
- Forum: Support and Development
- Topic: Drawing Smooth Curves
- Replies: 11
- Views: 8300
Re: Drawing Smooth Curves
If you use a high enough resolution (enought nodes in between) this should look round enough. Thanks for the reply! I thought about that, but I had the impression from my limited use and reading the forums, that the line-drawing and more "low-level" operations in Löve are not very efficie...
- Wed Nov 28, 2012 5:31 am
- Forum: Support and Development
- Topic: Drawing Smooth Curves
- Replies: 11
- Views: 8300
Drawing Smooth Curves
I'm fascinated by the curving trails in this JS demo and I'm wondering if it's possible in Löve. However I don't really have a clue how to approach this. I'm only used to drawing PNGs. Is reproducing this effect only possible with shaders? What is the simplest and most efficient way? I found an exis...
- Tue Nov 13, 2012 5:07 am
- Forum: Support and Development
- Topic: Share your favourite helper functions
- Replies: 48
- Views: 16525
Share your favourite helper functions
I've found that building up a library of helper functions can really speed up programming and debugging in Löve/Lua. I've called them "helper functions" in the title, but basically any techniques, modules, functions etc. that you use a lot and have saved you a lot of time would be great. S...
- Mon Nov 12, 2012 11:14 am
- Forum: Libraries and Tools
- Topic: LovelySpriter – Spriter library
- Replies: 5
- Views: 3580
Re: LovelySpriter – Spriter library
Thanks Kikito! I appreciate the feedback as always. Here are my replies point-by-point. I thought about Spriter but I didn't want to be so bold as to say my library is the only one. Also you don't have to type LovelySpriter so often. The case point is interesting, I'm not sure what the convention is...
- Mon Nov 12, 2012 8:49 am
- Forum: Libraries and Tools
- Topic: LovelySpriter – Spriter library
- Replies: 5
- Views: 3580
Re: LovelySpriter – Spriter library
Oh cool! You wrote this just recently? Yours actually seems to animate properly too, which is more than mine does at the moment ^^; Does it work with the latest version of SCML? I'll look at how yours works tonight and try to fix mine :) Or if you're feeling really nice you could tidy yours up and m...
- Mon Nov 12, 2012 4:15 am
- Forum: Libraries and Tools
- Topic: LovelySpriter – Spriter library
- Replies: 5
- Views: 3580
LovelySpriter – Spriter library
It's still very much in alpha, but I posted LovelySpriter , my Löve library for the Spriter SCML file format. There is an old library called spriter-love2d but the SCML file format has changed significantly since then, and the interface was quite different from other Löve libraries that I've used. S...