Search found 101 matches
- Wed Jan 30, 2013 9:04 pm
- Forum: General
- Topic: How to display a character as "selected"?
- Replies: 2
- Views: 1280
Re: How to display a character as "selected"?
For the moment I use a light green circle circling the character. But I find it a bit sketchy, any other ideas? That doesn't sound that bad. After all, it's what Starcraft does: starcraft2.jpg The thing is that their circles are around the feet of the units. The perspective makes the circles look l...
- Wed Jan 30, 2013 3:46 pm
- Forum: General
- Topic: How to display a character as "selected"?
- Replies: 2
- Views: 1280
How to display a character as "selected"?
Hi, This isn't a question of how to develop it, but how visually should I do so? My game plays a little tiny bit like a RTS where you can select people and make them move. For the moment I use a light green circle circling the character. But I find it a bit sketchy, any other ideas? Maybe highlight ...
- Thu Jan 24, 2013 6:48 pm
- Forum: General
- Topic: Quest for a resizable game window!
- Replies: 9
- Views: 6892
Re: Quest for a resizable game window!
Very nice! This might be exactly what I'm looking for! Thanks!
- Thu Jan 24, 2013 6:12 pm
- Forum: General
- Topic: Quest for a resizable game window!
- Replies: 9
- Views: 6892
Re: Quest for a resizable game window!
I'm having a problem with setMode(). Whenever I resize a window, I still use the proper calculations so if I want to put something in the top-right corner. I'll do draw('bleh example', love.graphics.getWidth() - objectWidth, 10) (no syntax here, just so you understand right). And normally it shows a...
- Wed Jan 23, 2013 11:08 pm
- Forum: General
- Topic: Quest for a resizable game window!
- Replies: 9
- Views: 6892
Re: Quest for a resizable game window!
Based on that game I finally had it working. Now it scales with predefined scales. Now I'd need to draw the content in the middle of the screen so that I could use pre-defined resolutions and letterbox the extra space. Any known way to draw everything in the middle of the screen? I know TLfres does ...
- Wed Jan 23, 2013 8:29 pm
- Forum: General
- Topic: Quest for a resizable game window!
- Replies: 9
- Views: 6892
Re: Quest for a resizable game window!
I use this one as example a bunch: In Your Face City Trains . The author of that game bound the keys 1 through 4 as shortcuts for resizing the window. Until 0.9.0, I find it an acceptable compromise. Personally, I use F5 as the key, and it rotates through different window sizes. Wow thanks! This is...
- Wed Jan 23, 2013 7:20 pm
- Forum: General
- Topic: Quest for a resizable game window!
- Replies: 9
- Views: 6892
Re: Quest for a resizable game window!
Oh. Ok. 0.9.0? Where? Is there any alpha/beta or something? I didn't read anything about 0.9 yet.bartbes wrote:This is impossible in 0.8.0, it should be possible in 0.9.0, though.
If not then if I can make TLfres work I'll just make a windowed resolutions menu I guess.
Thanks for the insight!
- Wed Jan 23, 2013 5:48 pm
- Forum: General
- Topic: Quest for a resizable game window!
- Replies: 9
- Views: 6892
Quest for a resizable game window!
Hi, I've been trying multiple ways of implementing resolution scaling. But one thing I noticed is: the main game window (when not fullscreen) has not "resizable" feature. The maximize button is disabled. Anyone knows if it's possible to make game resizable on-the-fly? Here's my latest atte...
- Mon Jan 21, 2013 11:31 pm
- Forum: General
- Topic: newImageFont, letter spacing
- Replies: 12
- Views: 6107
Re: newImageFont, letter spacing
Ah! Alright! I'll try to change it and will try again. Thanks a lot!Nixola wrote:The yellow coloumns should be only 1px wide, otherwise you get increased spacing (Actually I'd have said it would have just messed up something, but it doesn't seem like it's that)
- Mon Jan 21, 2013 11:25 pm
- Forum: General
- Topic: newImageFont, letter spacing
- Replies: 12
- Views: 6107
Re: newImageFont, letter spacing
I didn't get so much spacing the last time I used one, could you upload the image so we can see if there's something wrong in it? If I recall well, Imagefonts have a default spacing of 1 which gets added to the actual space between the glyphs inside the image (except for the separator coloumn, whic...