Search found 28 matches
- Thu Jan 10, 2013 11:04 am
- Forum: Support and Development
- Topic: Line Thickness - love.graphics.rectangle
- Replies: 2
- Views: 3170
Line Thickness - love.graphics.rectangle
Hi, is it possible to specify the width of the line when drawing shapes? I have increased the radius etc when creating thicker borders for circles and i could do the same for rectangles, but i was wondering if there was a property for the width of a given line/circle. Here is my bloated way of doing...
- Tue Jan 08, 2013 6:59 pm
- Forum: General
- Topic: Mac or Pc?
- Replies: 13
- Views: 4030
Re: Mac or Pc?
I have tried mac a few times, i could not figure out how to get the right mouse button to work
- Tue Jan 08, 2013 6:42 pm
- Forum: Support and Development
- Topic: Help with making a game
- Replies: 7
- Views: 2921
Re: Help with making a game
You can use the buildt in function love.mousepressed like this:
Code: Select all
function love.mousepressed(x, y, button)
if x <= 120 and y <= 120 then
-- code for enabling a X or O
end
end
- Tue Jan 08, 2013 2:16 pm
- Forum: Support and Development
- Topic: Cancelling out affecting force
- Replies: 4
- Views: 1797
Re: Cancelling out affecting force
That did the trick! Again thanks for taking the time. I have added the love file with the changes you suggested and victory conditions
- Tue Jan 08, 2013 1:39 pm
- Forum: Support and Development
- Topic: Cancelling out affecting force
- Replies: 4
- Views: 1797
Re: Cancelling out affecting force
Thanks for taking the time saegor those lines really improved my love
- Tue Jan 08, 2013 11:34 am
- Forum: Support and Development
- Topic: Need help with different font sizes
- Replies: 2
- Views: 3215
Re: Need help with different font sizes
I think there is an example of this in the demo that comes with love, the sinescroller
- Tue Jan 08, 2013 11:30 am
- Forum: Support and Development
- Topic: Cancelling out affecting force
- Replies: 4
- Views: 1797
Cancelling out affecting force
Im having trouble finding out how to cancel the affecting force on an object. Using physics.body i am moving a ball, and when i reset my game (with the R button) the force from before still applies to the object. How can i cancel out this force without having to create an entirely new body? Should i...
- Tue Jan 08, 2013 7:48 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1064003
Re: Avatars: OBEY!
wtf srcn ...