Search found 3449 matches
- Sun Dec 24, 2023 5:55 pm
- Forum: General
- Topic: Best usecases for love.keypressed/keyreleased vs love.keyboard.isDown
- Replies: 6
- Views: 15282
Re: Best usecases for love.keypressed/keyreleased vs love.keyboard.isDown
You can also smartly combine these to create a system where you can tell whether a key is in a specific state out of 4: - pressed this frame, - held this frame (press happened earlier), - released this frame, - not being held Also, probably better to use the scancode parameters and love.keyboard.isS...
- Sun Dec 17, 2023 2:09 am
- Forum: General
- Topic: Error message when opening game in Love.exe
- Replies: 6
- Views: 13142
Re: Error message when opening game in Love.exe
Hi,
First of all, stop using rar, and compress your project with regular zip instead, that's the only format supported in most places.
Second, dll and other libraries that aren't lua files won't ever work from compressed archives, you'd need to copy them out to the save folder for them to work.
First of all, stop using rar, and compress your project with regular zip instead, that's the only format supported in most places.
Second, dll and other libraries that aren't lua files won't ever work from compressed archives, you'd need to copy them out to the save folder for them to work.
- Fri Dec 15, 2023 12:31 pm
- Forum: Support and Development
- Topic: Can I create an engine on top of Love?
- Replies: 7
- Views: 45672
- Wed Dec 13, 2023 8:42 pm
- Forum: Support and Development
- Topic: How to add window settings in main.lua file?
- Replies: 1
- Views: 10079
Re: How to add window settings in main.lua file?
Why do you want to move it into main.lua? Just leave it in conf.lua... also, it does not "belong to function love.load()" whatever that means. If you want to defer creation of the window, you still need a conf.lua file where you do... in your case, app.window = false, then in love.load, yo...
- Sun Dec 10, 2023 3:40 pm
- Forum: Games and Creations
- Topic: ModularLöve
- Replies: 2
- Views: 16627
Re: ModularLöve
Looks really interesting; always good to have fellow generative audio / audio synthesis afficionados who want to use löve for these kinds of stuff!
- Sun Dec 10, 2023 3:08 am
- Forum: Support and Development
- Topic: LÖVE 11.5 — is Windows 7 no longer supported?
- Replies: 5
- Views: 17523
Re: LÖVE 11.5 — is Windows 7 no longer supported?
It seems like i did speak a bit soon, since after i wrote that post, Sasha did push a change to the repository called "Workaround for Windows 7 runtime compatibility", so maybe it might still be able to work.
- Sat Dec 09, 2023 11:17 pm
- Forum: Support and Development
- Topic: LÖVE 11.5 — is Windows 7 no longer supported?
- Replies: 5
- Views: 17523
Re: LÖVE 11.5 — is Windows 7 no longer supported?
Hi; I remember this issue being posted about on the discord; this wasn't a conscious decision on löve's part as far as i know, it's just that PhysFS, what löve uses for love.filesystem stuff, has some things hardcoded at compile time that stopped working when 11.5 had a new version of that included ...
- Wed Nov 29, 2023 8:40 am
- Forum: Support and Development
- Topic: table in love.event.push will lose metatable
- Replies: 3
- Views: 4619
Re: table in love.event.push will lose metatable
you should not use löve's event mechanics like that; yes, you should implement your own.
- Tue Nov 28, 2023 11:08 pm
- Forum: Support and Development
- Topic: [solved] Animation - For Limit Must Be A Number
- Replies: 10
- Views: 21780
Re: [solved] Animation - For Limit Must Be A Number
Yeah, my badly written simplistic code that can make a character in a game act semi-smart is more of an AI than any massive information corpus consuming "single-minded" neural net. .3
- Fri Nov 24, 2023 7:03 pm
- Forum: General
- Topic: What makes a good level?
- Replies: 6
- Views: 42237
Re: What makes a good level?
The level shouldn't be deliberately designed to frustrate people, for one, although it might be hard defining the difference between frustrating and challening in a generalized way that would apply to all types of players. For the last part of the question, for me specifically, i went back to multip...