Yeah... exactly my same thoughts... real world tests are a better way to test any program. Unless you really need to render a few thousand triangles for your game... What features do you need to be fast?kikito wrote:Do you need that many polygons in your game?
Search found 206 matches
- Wed Apr 01, 2015 12:20 pm
- Forum: General
- Topic: performance too LOW!
- Replies: 27
- Views: 19875
Re: performance too LOW!
- Wed Apr 01, 2015 2:36 am
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 55344
Re: NÖN [Windows, Linux, Mac OSX, Android, iOS]
So my only choice is to use AOT compiler Great idea! But downside of working with Lua in cross-platform manner is that you won't be able to use C -> Lua calls, because of that I added replacement to support Java -> Lua calls (along with integration of mvnrepository). :( To what I implemented, here ...
- Tue Mar 31, 2015 8:07 pm
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 55344
Re: NÖN [Windows, Linux, Mac OSX, Android, iOS]
This is interesting... I like to compare performance (of course LOVE will be faster as it is c++). What features have you implemented? One thing that it too bad is that if one is to run a game written with this they must have java installed... A lot of people won't like that. One of the things I rea...
- Fri Mar 27, 2015 6:23 am
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 128305
Re: Experimental iOS port (LÖVE 0.9.x)
Lua can have external libraries that are loaded with "require" but because of apple's restrictions executables cannot be loaded dynamically on iOS so... they need to be built into the LOVE binary itself similar to how luasocket is done... I see how Gideros does requires for the plugins to ...
- Fri Mar 27, 2015 6:06 am
- Forum: LÖVE-Android
- Topic: LADS - Testing shim on desktop/mouse environments
- Replies: 3
- Views: 6723
Re: LADS - Testing shim on desktop/mouse environments
Could you add accelerometer emulation support?
- Tue Mar 17, 2015 5:19 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 184674
Re: Tavo's GUI for Android
This is really coming along! Great work!
![Smile :)](./images/smilies/ms-smile.png)
![Nyu :nyu:](./images/smilies/ms-nyu.png)
![Smile :)](./images/smilies/ms-smile.png)
- Tue Mar 17, 2015 5:16 pm
- Forum: Ports
- Topic: Raspberry Pi
- Replies: 12
- Views: 24705
Re: Raspberry Pi
I too would like to run LÖVE on my RPi, and I have compiled it against the libsdl2-dev libraries in raspbian, but they seem to demand that I run X11. I would like to run my games in fullscreen on the console, though - do I need to rebuild SDL2 for that? Has anyone done this, and maybe written up a ...
- Tue Mar 03, 2015 1:12 am
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 184674
Re: GUI for Android
This is great!
My favorite thing it that the gui seems to properly scale on changes in pixel density.
![I'M SO HAPPY I COULD SHIT A RAINBOW RIGHT NOW :awesome:](./images/smilies/ms-awesome.png)
- Fri Feb 06, 2015 11:29 pm
- Forum: Ports
- Topic: cheap quad core arm device
- Replies: 4
- Views: 7216
Re: cheap quad core arm device
Thanks for the link! Looks much better than the raspberry pi! At the same price! ![I'M SO HAPPY I COULD SHIT A RAINBOW RIGHT NOW :awesome:](./images/smilies/ms-awesome.png)
![I'M SO HAPPY I COULD SHIT A RAINBOW RIGHT NOW :awesome:](./images/smilies/ms-awesome.png)
- Fri Feb 06, 2015 11:26 pm
- Forum: Libraries and Tools
- Topic: [library] Upperclass.lua
- Replies: 3
- Views: 4089
Re: [library] Upperclass.lua
Very nice! I have been wanting somthing just like this!
(But not quite enough to make it myself
)
![I'M SO HAPPY I COULD SHIT A RAINBOW RIGHT NOW :awesome:](./images/smilies/ms-awesome.png)
![Razz :P](./images/smilies/ms-razz.png)