Search found 206 matches

by I~=Spam
Wed Apr 01, 2015 12:20 pm
Forum: General
Topic: performance too LOW!
Replies: 27
Views: 19875

Re: performance too LOW!

kikito wrote:Do you need that many polygons in your game?
Yeah... exactly my same thoughts... real world tests are a better way to test any program. Unless you really need to render a few thousand triangles for your game... What features do you need to be fast?
by I~=Spam
Wed Apr 01, 2015 2:36 am
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 55344

Re: NÖN [Windows, Linux, Mac OSX, Android, iOS]

So my only choice is to use AOT compiler Great idea! But downside of working with Lua in cross-platform manner is that you won't be able to use C -> Lua calls, because of that I added replacement to support Java -> Lua calls (along with integration of mvnrepository). :( To what I implemented, here ...
by I~=Spam
Tue Mar 31, 2015 8:07 pm
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 55344

Re: NÖN [Windows, Linux, Mac OSX, Android, iOS]

This is interesting... I like to compare performance (of course LOVE will be faster as it is c++). What features have you implemented? One thing that it too bad is that if one is to run a game written with this they must have java installed... A lot of people won't like that. One of the things I rea...
by I~=Spam
Fri Mar 27, 2015 6:23 am
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 128305

Re: Experimental iOS port (LÖVE 0.9.x)

Lua can have external libraries that are loaded with "require" but because of apple's restrictions executables cannot be loaded dynamically on iOS so... they need to be built into the LOVE binary itself similar to how luasocket is done... I see how Gideros does requires for the plugins to ...
by I~=Spam
Fri Mar 27, 2015 6:06 am
Forum: LÖVE-Android
Topic: LADS - Testing shim on desktop/mouse environments
Replies: 3
Views: 6723

Re: LADS - Testing shim on desktop/mouse environments

Could you add accelerometer emulation support?
by I~=Spam
Tue Mar 17, 2015 5:19 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 184674

Re: Tavo's GUI for Android

This is really coming along! Great work! :nyu: :)
by I~=Spam
Tue Mar 17, 2015 5:16 pm
Forum: Ports
Topic: Raspberry Pi
Replies: 12
Views: 24705

Re: Raspberry Pi

I too would like to run LÖVE on my RPi, and I have compiled it against the libsdl2-dev libraries in raspbian, but they seem to demand that I run X11. I would like to run my games in fullscreen on the console, though - do I need to rebuild SDL2 for that? Has anyone done this, and maybe written up a ...
by I~=Spam
Tue Mar 03, 2015 1:12 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 184674

Re: GUI for Android

This is great! :awesome: My favorite thing it that the gui seems to properly scale on changes in pixel density.
by I~=Spam
Fri Feb 06, 2015 11:29 pm
Forum: Ports
Topic: cheap quad core arm device
Replies: 4
Views: 7216

Re: cheap quad core arm device

Thanks for the link! Looks much better than the raspberry pi! At the same price! :awesome:
by I~=Spam
Fri Feb 06, 2015 11:26 pm
Forum: Libraries and Tools
Topic: [library] Upperclass.lua
Replies: 3
Views: 4089

Re: [library] Upperclass.lua

Very nice! I have been wanting somthing just like this! :awesome: (But not quite enough to make it myself :P)