Search found 235 matches
- Fri Jun 21, 2013 8:49 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1529694
Re: What's everyone working on? (tigsource inspired)
I'm currently working on an "Action Dungeon Crawler." Basically, a linear, faster-paced LoZ. https://dl.dropboxusercontent.com/u/17269775/aa.png ^not much (at all) to show yet, but there's a lot going on under the hood. I've spent a lot of time getting the movement *just right* (patterning...
- Fri Jun 21, 2013 8:43 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1029392
Re: Avatars: OBEY!
imma rebel >
- Fri Jun 21, 2013 8:37 am
- Forum: General
- Topic: Most frustrating moment?
- Replies: 45
- Views: 18198
Re: Most frustrating moment?
I get that...the " " was to your mocking.raidho36 wrote:1337 speak.
- Fri Jun 21, 2013 8:35 am
- Forum: Support and Development
- Topic: FSN unix 3D file system in love
- Replies: 40
- Views: 14520
Re: FSN unix 3D file system in love
Modern graphics hardware computes inverse square root faster than this "fast" inverse square root does. But older hardware actually benefits from using it. Dedicated shader hardware still uses the same fast inverse square root technique. Along with that, a lot of GPUs for ARM devices also...
- Fri Jun 21, 2013 8:30 am
- Forum: General
- Topic: Most frustrating moment?
- Replies: 45
- Views: 18198
Re: Most frustrating moment?
raidho36 wrote:And you forgot the "h" in your domain name. Hahaha, fail!
Oh wait. Was it "i ate ie"?
No, it wasn't. Hahaha, you fail!<span class="hate">
- Fri Jun 21, 2013 8:24 am
- Forum: Support and Development
- Topic: FSN unix 3D file system in love
- Replies: 40
- Views: 14520
Re: FSN unix 3D file system in love
Oh, that little detail. Oh well, fact is fact, fast inverse square root was faster than hardware at a time. That's something you should try to acheive, not some emulation of a real thing on top of real thing. It's like writing x86 emulator for x86 architecture to run x86 code when you can simply ru...
- Fri Jun 21, 2013 8:17 am
- Forum: General
- Topic: Moduleless API
- Replies: 7
- Views: 3233
Re: Moduleless API
It's also worth noting that getting rid of modules would also remove the option to not include modules you're not using (though I doubt many LOVErs are bothering to do this anyway).
- Fri Jun 21, 2013 7:55 am
- Forum: Support and Development
- Topic: FSN unix 3D file system in love
- Replies: 40
- Views: 14520
Re: FSN unix 3D file system in love
Carmack invented that fast square root thing, it was very accurate and lightning fast, it was done via int math and black bit magic, and that was very impressive. Not that it matters much, but FYI Carmack didn't invent the fast inverse square root technique. It was probably invented by Silicon Grap...
- Fri Jun 21, 2013 5:43 am
- Forum: Support and Development
- Topic: Starting with hitboxes
- Replies: 5
- Views: 3009
Re: Starting with hitboxes
Also, bump.lua might be a useful, and simpler, alternative to HardonCollider:
https://love2d.org/wiki/bump.lua
https://love2d.org/wiki/bump.lua
- Fri Jun 21, 2013 5:39 am
- Forum: General
- Topic: [WIP] XHH Studio - coming soon to Windows/Linux/Mac!
- Replies: 33
- Views: 26688
Re: XHH Studio - make some love [games]
[semi-off topic rant, start!] In my humble opinion, you guys are being way too harsh to the O/P. There's no reason to be so dismissive. What he is proposing doesn't really sound too much like Game Maker. Sure, it has some similarities, but those similarities are ones shared by nearly every IDE + en...