Search found 235 matches

by scutheotaku
Fri Jun 21, 2013 8:49 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1529694

Re: What's everyone working on? (tigsource inspired)

I'm currently working on an "Action Dungeon Crawler." Basically, a linear, faster-paced LoZ. https://dl.dropboxusercontent.com/u/17269775/aa.png ^not much (at all) to show yet, but there's a lot going on under the hood. I've spent a lot of time getting the movement *just right* (patterning...
by scutheotaku
Fri Jun 21, 2013 8:43 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1029392

Re: Avatars: OBEY!

imma rebel >
by scutheotaku
Fri Jun 21, 2013 8:37 am
Forum: General
Topic: Most frustrating moment?
Replies: 45
Views: 18198

Re: Most frustrating moment?

raidho36 wrote:1337 speak.
I get that...the " :huh: " was to your mocking.
by scutheotaku
Fri Jun 21, 2013 8:35 am
Forum: Support and Development
Topic: FSN unix 3D file system in love
Replies: 40
Views: 14520

Re: FSN unix 3D file system in love

Modern graphics hardware computes inverse square root faster than this "fast" inverse square root does. But older hardware actually benefits from using it. Dedicated shader hardware still uses the same fast inverse square root technique. Along with that, a lot of GPUs for ARM devices also...
by scutheotaku
Fri Jun 21, 2013 8:30 am
Forum: General
Topic: Most frustrating moment?
Replies: 45
Views: 18198

Re: Most frustrating moment?

raidho36 wrote:And you forgot the "h" in your domain name. Hahaha, fail!

Oh wait. Was it "i ate ie"?
<span class="hate">
No, it wasn't. Hahaha, you fail!
:huh:
by scutheotaku
Fri Jun 21, 2013 8:24 am
Forum: Support and Development
Topic: FSN unix 3D file system in love
Replies: 40
Views: 14520

Re: FSN unix 3D file system in love

Oh, that little detail. Oh well, fact is fact, fast inverse square root was faster than hardware at a time. That's something you should try to acheive, not some emulation of a real thing on top of real thing. It's like writing x86 emulator for x86 architecture to run x86 code when you can simply ru...
by scutheotaku
Fri Jun 21, 2013 8:17 am
Forum: General
Topic: Moduleless API
Replies: 7
Views: 3233

Re: Moduleless API

It's also worth noting that getting rid of modules would also remove the option to not include modules you're not using (though I doubt many LOVErs are bothering to do this anyway).
by scutheotaku
Fri Jun 21, 2013 7:55 am
Forum: Support and Development
Topic: FSN unix 3D file system in love
Replies: 40
Views: 14520

Re: FSN unix 3D file system in love

Carmack invented that fast square root thing, it was very accurate and lightning fast, it was done via int math and black bit magic, and that was very impressive. Not that it matters much, but FYI Carmack didn't invent the fast inverse square root technique. It was probably invented by Silicon Grap...
by scutheotaku
Fri Jun 21, 2013 5:43 am
Forum: Support and Development
Topic: Starting with hitboxes
Replies: 5
Views: 3009

Re: Starting with hitboxes

Also, bump.lua might be a useful, and simpler, alternative to HardonCollider:
https://love2d.org/wiki/bump.lua
by scutheotaku
Fri Jun 21, 2013 5:39 am
Forum: General
Topic: [WIP] XHH Studio - coming soon to Windows/Linux/Mac!
Replies: 33
Views: 26688

Re: XHH Studio - make some love [games]

[semi-off topic rant, start!] In my humble opinion, you guys are being way too harsh to the O/P. There's no reason to be so dismissive. What he is proposing doesn't really sound too much like Game Maker. Sure, it has some similarities, but those similarities are ones shared by nearly every IDE + en...