Search found 100 matches
- Thu Apr 29, 2010 12:58 pm
- Forum: Support and Development
- Topic: [RLC]Image Specification and Image Distortion <quite solved>
- Replies: 14
- Views: 4852
[Correction]Jagged >> Distorted
Ah, sorry I used the word in the wrong way, the "jaggy" term does not refer to the image border. It's this strange distortion to the image not available in the source image
and thank you Nevon for the explanation about the printing-related stuffs. - Thu Apr 29, 2010 12:09 pm
- Forum: Support and Development
- Topic: [RLC]Image Specification and Image Distortion <quite solved>
- Replies: 14
- Views: 4852
[RLC]Image Specification and Image Distortion <quite solved>
What is the minimum and maximum image specification and format that could be rendered best in LÖVE 0.6.0? I wonder why are some images are still rendered jaggy even the size is already in power of two; Such as this one: 256x64px, 150ppi, 8bit greyscale, PNG [1,982bytes] q sprite.png and this one: 10...
- Thu Apr 29, 2010 11:48 am
- Forum: Support and Development
- Topic: [RLC]Regarding Time Measurement
- Replies: 4
- Views: 1619
[RLC]Regarding Time Measurement
I am writing a small application to measure the execution time for a function: [RLC]timelab1.5.love It executes 4 batches of measurement. Each batch measures 25x the time required to execute the function 10000 times (in µs). The result is written in the "log.txt" in the working dir. You co...
- Thu Apr 29, 2010 10:41 am
- Forum: Support and Development
- Topic: [RLC]Data Execution Prevention? <solved>
- Replies: 7
- Views: 2857
[RLC]Data Execution Prevention? <solved>
I am working on a particle toolbox (LÖVE 0.6.0; WinVista Bussiness). Somehow, the program is very likely to crash on exiting or on some minutes after it's started (either BufferOverflowException or AppCrash). The screenshot: BEXerror.PNG Windows indicates the error is caused by illegal memory access...
- Fri Mar 12, 2010 9:25 am
- Forum: Games and Creations
- Topic: Project Omni - Pre Alpha
- Replies: 5
- Views: 2767
[response]Yay! Micro particles!
No way, that's awesome!
I really like the pixel particles . The GUI is quite confusing though. And the background image is quite annoying actually [especially in the love version]. :razz:
Looking forward to see new stuffs introduced to the love version.
I really like the pixel particles . The GUI is quite confusing though. And the background image is quite annoying actually [especially in the love version]. :razz:
Looking forward to see new stuffs introduced to the love version.
- Mon Mar 08, 2010 8:57 am
- Forum: Support and Development
- Topic: drawing rectangles in line mode gives unexpected results
- Replies: 1
- Views: 1229
[response]Is this an optical illusion? :dizzy:
I don't know, the square is slightly moved or is it my eyes playing a trick on me. :razz: local x, y, w, h = 100, 100, 100, 100 local d = 10; love.graphics.setColor(255, 0, 0) love.graphics.rectangle('fill', x-d, y-d, w+2*d, h+2*d) love.graphics.setColor(255, 255, 255) love.graphics.rectangle('fill'...
- Mon Mar 08, 2010 8:09 am
- Forum: Libraries and Tools
- Topic: [RLC]LÖVEModules
- Replies: 0
- Views: 2103
[RLC]LÖVEModules
--===[RLC]Red - Colour Management Tool===-- Hi! I don't know if this tool is useful. I learned lots of stuff when I code it, though :ultrahappy:. Any comments and suggestion about the tool, about my code [yes, I really need lots of feedback on this :smile:], about the coding conventions are welcomed...
- Fri Mar 05, 2010 9:37 am
- Forum: Support and Development
- Topic: Drawing fonts
- Replies: 5
- Views: 2183
[response]Pen Origin?
Eh? I'm sorry I don't get what do you mean with pen origin. :surprised:I thought the origins for both the X and Y axes are always at the top-left, like: 0 1 2 3 4 5 1 2 3 4 5 so, could you show an example of your work? I think to invert the position, you might set the variables as something like thi...
- Fri Mar 05, 2010 9:05 am
- Forum: Support and Development
- Topic: Is this efficient? 3 q's. (+MORE)
- Replies: 11
- Views: 4182
[response]The Scale Parameter
Hi Xoria, how do you do? The time thing? Could you elaborate your question; it seems all right to me. [I wonder why you should check the timepassed before you increment it.] [quote=Xoria]how can I scale the image?[/quote]literally, love.graphics.draw([i]drawable, x, y, r, sx, sy, ox, oy[/i]) the sx ...
- Tue Feb 09, 2010 6:04 pm
- Forum: Games and Creations
- Topic: LovelyBigPlanet
- Replies: 114
- Views: 58601
[RLC]hi!
Hi everyone! It's been a while, How are you?
Bartbes, do you need any graphic resources for this project? I didn't see any changes in the request folder.
Bartbes, do you need any graphic resources for this project? I didn't see any changes in the request folder.