Search found 70 matches

by Deecodeuh
Fri Feb 26, 2010 7:13 pm
Forum: Games and Creations
Topic: Lovely Mario Bros
Replies: 16
Views: 9857

Re: Lovely Mario Bros

New Updates: Added holes, now you can fall down them. :D You can also push the balls down the hole too, which is strangely satisfying watching them disappear. Added a max velocity for mario, he can no longer run at the speed of light. Made it so he only jumps when his vertical velocity is about zero...
by Deecodeuh
Fri Feb 26, 2010 5:28 pm
Forum: Support and Development
Topic: world:setCallbacks() question
Replies: 6
Views: 2548

world:setCallbacks() question

The wiki doesn't seem totally complete yet, and it leaves a lot of empty gaps of information. So I'm sorry if it seems like I'm asking a lot of questions here. And the search function wont let me search "love.physics collision" in the forums because the words are too common, so here I am.....
by Deecodeuh
Fri Feb 26, 2010 5:18 am
Forum: Games and Creations
Topic: Lovely Mario Bros
Replies: 16
Views: 9857

Re: Lovely Mario Bros

Okay, here's a product of one day's work. Hopefully you'll begin to see what I envision.. super mario clone with a 2d physics twist.
The updated file can be downloaded above.
Anyway, I know it's still not much yet. But someday you'll see. ;)
by Deecodeuh
Fri Feb 26, 2010 12:46 am
Forum: Support and Development
Topic: Difference in reference points
Replies: 1
Views: 982

Difference in reference points

It appears that love.physics Body objects keep the x,y references relative to the center of the object It also appears that when you use love.graphics.draw it draws with the upper-left hand corner at the x,y point that is specified I am having an impossible time matching up the graphic of a circle w...
by Deecodeuh
Thu Feb 25, 2010 11:52 pm
Forum: Games and Creations
Topic: Lovely Mario Bros
Replies: 16
Views: 9857

Re: Lovely Mario Bros

When I press jump mario flies into the sky. Way above the screen. Yes, I know. You wouldn't happen to know the best way to figure out if mario is standing on a solid object would you? I just started programming this this morning, with no knowledge how to use the physics library.. so, once I get som...
by Deecodeuh
Thu Feb 25, 2010 10:15 pm
Forum: Games and Creations
Topic: Lovely Mario Bros
Replies: 16
Views: 9857

Re: My Super Mario Clone (With Download)

Ok, so it's been over a month, I haven't done much with love since then either, but I refactored this game, and this time I implemented the love physics engine. Obviously there's A LOT to be done on this before it's even worth considering a pre-alpha, so I'm not really open for bug reports yet, but ...
by Deecodeuh
Thu Feb 25, 2010 6:50 pm
Forum: Libraries and Tools
Topic: 2 questions..
Replies: 1
Views: 1332

2 questions..

Hello, I have 2 questions about my code..

1. Why does mario look like he's floating on the ground?
2. Why does mario fall through the ground after a minute or two? Does it have something to do with garbage collecting?

Thanks in advance. :)
by Deecodeuh
Thu Feb 25, 2010 5:30 pm
Forum: Support and Development
Topic: error in this block of code..
Replies: 5
Views: 1806

Re: error in this block of code..

oh, I feel stupid. I declared grid twice. once as an array, and the second time not as an array.
by Deecodeuh
Thu Feb 25, 2010 5:29 pm
Forum: Support and Development
Topic: error in this block of code..
Replies: 5
Views: 1806

Re: error in this block of code..

I'm sorry, the problem existed before I put the spaces in there. I meant to remove that space, but missed it.

I removed "local" from that line, and it fixed it.. huh
by Deecodeuh
Thu Feb 25, 2010 5:21 pm
Forum: Support and Development
Topic: Physics??
Replies: 4
Views: 1689

Re: Physics??

I'm starting to figure out the physics from some examples.
I've already been through graphics, I know how they work.
I now have a moving body on the ground, which is another body.