Search found 70 matches
- Fri Feb 26, 2010 7:13 pm
- Forum: Games and Creations
- Topic: Lovely Mario Bros
- Replies: 16
- Views: 9857
Re: Lovely Mario Bros
New Updates: Added holes, now you can fall down them. :D You can also push the balls down the hole too, which is strangely satisfying watching them disappear. Added a max velocity for mario, he can no longer run at the speed of light. Made it so he only jumps when his vertical velocity is about zero...
- Fri Feb 26, 2010 5:28 pm
- Forum: Support and Development
- Topic: world:setCallbacks() question
- Replies: 6
- Views: 2548
world:setCallbacks() question
The wiki doesn't seem totally complete yet, and it leaves a lot of empty gaps of information. So I'm sorry if it seems like I'm asking a lot of questions here. And the search function wont let me search "love.physics collision" in the forums because the words are too common, so here I am.....
- Fri Feb 26, 2010 5:18 am
- Forum: Games and Creations
- Topic: Lovely Mario Bros
- Replies: 16
- Views: 9857
Re: Lovely Mario Bros
Okay, here's a product of one day's work. Hopefully you'll begin to see what I envision.. super mario clone with a 2d physics twist.
The updated file can be downloaded above.
Anyway, I know it's still not much yet. But someday you'll see.
The updated file can be downloaded above.
Anyway, I know it's still not much yet. But someday you'll see.
- Fri Feb 26, 2010 12:46 am
- Forum: Support and Development
- Topic: Difference in reference points
- Replies: 1
- Views: 982
Difference in reference points
It appears that love.physics Body objects keep the x,y references relative to the center of the object It also appears that when you use love.graphics.draw it draws with the upper-left hand corner at the x,y point that is specified I am having an impossible time matching up the graphic of a circle w...
- Thu Feb 25, 2010 11:52 pm
- Forum: Games and Creations
- Topic: Lovely Mario Bros
- Replies: 16
- Views: 9857
Re: Lovely Mario Bros
When I press jump mario flies into the sky. Way above the screen. Yes, I know. You wouldn't happen to know the best way to figure out if mario is standing on a solid object would you? I just started programming this this morning, with no knowledge how to use the physics library.. so, once I get som...
- Thu Feb 25, 2010 10:15 pm
- Forum: Games and Creations
- Topic: Lovely Mario Bros
- Replies: 16
- Views: 9857
Re: My Super Mario Clone (With Download)
Ok, so it's been over a month, I haven't done much with love since then either, but I refactored this game, and this time I implemented the love physics engine. Obviously there's A LOT to be done on this before it's even worth considering a pre-alpha, so I'm not really open for bug reports yet, but ...
- Thu Feb 25, 2010 6:50 pm
- Forum: Libraries and Tools
- Topic: 2 questions..
- Replies: 1
- Views: 1332
2 questions..
Hello, I have 2 questions about my code..
1. Why does mario look like he's floating on the ground?
2. Why does mario fall through the ground after a minute or two? Does it have something to do with garbage collecting?
Thanks in advance.
1. Why does mario look like he's floating on the ground?
2. Why does mario fall through the ground after a minute or two? Does it have something to do with garbage collecting?
Thanks in advance.
- Thu Feb 25, 2010 5:30 pm
- Forum: Support and Development
- Topic: error in this block of code..
- Replies: 5
- Views: 1806
Re: error in this block of code..
oh, I feel stupid. I declared grid twice. once as an array, and the second time not as an array.
- Thu Feb 25, 2010 5:29 pm
- Forum: Support and Development
- Topic: error in this block of code..
- Replies: 5
- Views: 1806
Re: error in this block of code..
I'm sorry, the problem existed before I put the spaces in there. I meant to remove that space, but missed it.
I removed "local" from that line, and it fixed it.. huh
I removed "local" from that line, and it fixed it.. huh
- Thu Feb 25, 2010 5:21 pm
- Forum: Support and Development
- Topic: Physics??
- Replies: 4
- Views: 1689
Re: Physics??
I'm starting to figure out the physics from some examples.
I've already been through graphics, I know how they work.
I now have a moving body on the ground, which is another body.
I've already been through graphics, I know how they work.
I now have a moving body on the ground, which is another body.