Search found 190 matches
- Sun Jun 08, 2014 10:56 am
- Forum: Libraries and Tools
- Topic: [v2.0] Tasty Text - (colors/wrapping/align + more!)
- Replies: 5
- Views: 7969
Re: [v2.0] Tasty Text - (colors/wrapping/align + more!)
A new version has been released. It's a complete rewrite. It's what you love plus some more.
- Sat May 10, 2014 8:08 pm
- Forum: Libraries and Tools
- Topic: Simple Screen Scaler
- Replies: 11
- Views: 8256
Re: Simple Screen Scaler
Sounds cool, but the demo doesn't show much.
- Sat May 10, 2014 3:49 pm
- Forum: Support and Development
- Topic: protection, sharing and keeping your code?
- Replies: 14
- Views: 4714
Re: protection, sharing and keeping your code?
It's certainly possible. You can look it up on google or search the forum. I would not advise it since it is more of a hassle than it's worth. Good luck.
- Mon Jan 27, 2014 12:47 pm
- Forum: Libraries and Tools
- Topic: Tidal 0.10.2: Tiled map loader
- Replies: 8
- Views: 7307
Re: Advanced Tiled Loader (Fork) (v0.9.2F) (2014/27/01)
Since the last post, a number of updates have happened. The following features were added:
- Support for image layers
- Support for terrain
The latest version now supports all the latest features of Tiled 0.9! Enjoy.
- Support for image layers
- Support for terrain
The latest version now supports all the latest features of Tiled 0.9! Enjoy.
- Fri Jan 24, 2014 7:36 am
- Forum: Games and Creations
- Topic: Unfinished roguelike
- Replies: 2
- Views: 1953
Re: Unfinished roguelike
Well, it has all the necessary parts to make a barebone game. It's just missing monsters, correct floor generators, a final boss, etc.
Also use shift+< or shift+> to go up or down stairs.
Also use shift+< or shift+> to go up or down stairs.
- Fri Jan 24, 2014 7:05 am
- Forum: Games and Creations
- Topic: Unfinished roguelike
- Replies: 2
- Views: 1953
Unfinished roguelike
An unfinished game I am/was working on. In case I don't finish it, I'm posting the link if anyone finds it useful.
https://bitbucket.org/mngo/roguelike
https://bitbucket.org/mngo/roguelike
- Fri Jan 24, 2014 1:28 am
- Forum: Support and Development
- Topic: bresenham like LOS algorithm that works with corners?
- Replies: 12
- Views: 3300
Re: bresenham like LOS algorithm that works with corners?
First find out which quadrant your LOS is. Let's say that you're in the first quadrant with a counterclockwise orientation: 2|1 ---- 3|4 The first quadrant has this case where # is a solid: .# .?# @.. You (@) want your LOS to stop at ? and go no further. To do this, add an additional check for each ...
- Wed Jan 22, 2014 5:30 am
- Forum: Games and Creations
- Topic: Alex Gets Oppai
- Replies: 9
- Views: 3883
Re: Alex Gets Oppai
Very nice. Physics feels solid and graphics are pretty. Good work!
- Tue Jan 21, 2014 9:05 pm
- Forum: Libraries and Tools
- Topic: Pomodoro
- Replies: 2
- Views: 2698
Pomodoro
A little timer I made to study.
- Mon Jan 20, 2014 6:57 am
- Forum: Libraries and Tools
- Topic: Tidal 0.10.2: Tiled map loader
- Replies: 8
- Views: 7307
Re: Advanced Tiled Loader (Fork) (v0.9.0F)
Yes. It seems you did it differently.Karai17 wrote:Did you implement this bug fix?
https://github.com/Kadoba/Advanced-Tiled-Loader/pull/31