Search found 161 matches
- Sun Jul 22, 2018 2:39 pm
- Forum: Games and Creations
- Topic: Phibonacci: a 2048-like game with the Fibonacci numbers
- Replies: 2
- Views: 4860
Re: Phibonacci: a 2048-like game with the Fibonacci numbers
This is pretty neat. Thanks for sharing.
- Mon May 07, 2018 7:28 pm
- Forum: Support and Development
- Topic: Can't detect home/end KeyConstants
- Replies: 2
- Views: 2381
Can't detect home/end KeyConstants
My laptop doesn't have a discrete home or end key. Instead, I have to enable Num Lock and then press keypad 7 or keypad 1 respectively to send home/end keypresses to applicaitons. All the applications I use regularly seem to detect home/end just find when I have num lock enabled. However, I can't fi...
- Mon Oct 09, 2017 1:37 am
- Forum: Support and Development
- Topic: GIMP style dynamic colorizing
- Replies: 3
- Views: 3199
Re: GIMP style dynamic colorizing
zorg: That was what I thought at first too. But after trying that, my colorize function still doesn't behave like Gimp's. For instance, white pixels don't stay white. raidho36: Mind sharing the shader? Does it also colorize grayscale images? So far, my efforts have gotten me this far: https://love2d...
- Thu Oct 05, 2017 7:05 pm
- Forum: Support and Development
- Topic: GIMP style dynamic colorizing
- Replies: 3
- Views: 3199
GIMP style dynamic colorizing
Hello all, I'm trying to colorize images dynamically, during run-time. For example, I have some mostly gray images that I want to color blue (like what's shown inside the black rectangle). colorize_example.png I'd love to do this with setColor and setBlendMode or similar. But I think I may have to u...
- Sat Sep 09, 2017 7:03 pm
- Forum: Games and Creations
- Topic: first LOVE2D games
- Replies: 6
- Views: 6945
Re: first LOVE2D games
Welcome to the forums!
Making little games like this is the best way to learn. I would guess that you made Snake before Shoot the Invaders. Whatever is the case, I'm glad you enjoyed the process -- that's what it's all about. Keep up the good work, I'm excited to see what you do next!
Making little games like this is the best way to learn. I would guess that you made Snake before Shoot the Invaders. Whatever is the case, I'm glad you enjoyed the process -- that's what it's all about. Keep up the good work, I'm excited to see what you do next!
- Mon Sep 04, 2017 3:55 pm
- Forum: General
- Topic: Try out my course: Lua Programming and Game Development with LÖVE
- Replies: 4
- Views: 9135
Re: Try out my course: Lua Programming and Game Development with LÖVE
I am missing State machines, Probability, AI, Unit design, Production & Tech tree construction, Game balance and Game design. Umm, what do you mean? It seems to be a beginner's course in game development. Not game design. Also, the topics you listed I would argue are not beginner topics, but in...
- Mon Sep 04, 2017 3:49 pm
- Forum: Support and Development
- Topic: How to work nicely with fonts
- Replies: 5
- Views: 4971
Re: How to work nicely with fonts
Additionally, you could create a Text object (http://www.love2d.org/wiki/Text) using the biggest size font, and then scale it at draw time.
Example
Or, you could set font, print to a canvas, and draw the canvas to scale.
Example
Code: Select all
love.graphics.draw(mytext, x, y, rotation, scale_x, scale_y)
- Fri Aug 25, 2017 12:34 am
- Forum: Support and Development
- Topic: Virtual buttons mobile
- Replies: 1
- Views: 2131
Re: Virtual buttons mobile
You can just draw images of the buttons on the screen. Have one sprite/image showing what the button looks like when it's pressed and one normal. Somewhere in the touch callback function, set a value to tell your game to draw the pressed button as opposed to the normal looking one.
- Sat Aug 12, 2017 3:50 pm
- Forum: Support and Development
- Topic: extern Image in Shader incorrect
- Replies: 4
- Views: 3569
Re: extern Image in Shader incorrect
Yes!You mean posterity, not progeny.
- Sat Aug 12, 2017 12:23 pm
- Forum: Support and Development
- Topic: extern Image in Shader incorrect
- Replies: 4
- Views: 3569
Re: extern Image in Shader incorrect
Oh. Thanks!
For progeny, the correct code:
For progeny, the correct code:
Code: Select all
shader = love.graphics.newShader([[
extern Image base;
vec4 effect(vec4 clr, Image tx, vec2 tc, vec2 sc){
vec4 color = Texel(base, sc/love_ScreenSize.xy);
return color;
}
]])