Search found 167 matches

by farvardin
Sun Feb 08, 2009 7:32 pm
Forum: Games and Creations
Topic: Bumm! Shak! Virtual Drums v0.2
Replies: 8
Views: 5240

Re: Bumm! Shak! Virtual Drums v0.2

really funny, well done!
by farvardin
Sat Feb 07, 2009 1:08 pm
Forum: General
Topic: Code for collisions
Replies: 20
Views: 19443

Re: Code for collisions

isn't the physic engine already handling collisions without the need to use boxes or masks?
by farvardin
Mon Feb 02, 2009 6:34 am
Forum: Support and Development
Topic: Löve and the devIL
Replies: 5
Views: 4470

Löve and the devIL

It seems with devIL 1.7.5 you can no longer compile löve : opengl/love_opengl.cpp: In function ‘void love_opengl::screenshot(const char*)’: opengl/love_opengl.cpp:1601: erreur: ‘ILvoid’ was not declared in this scope opengl/love_opengl.cpp:1601: erreur: expected primary-expression before ‘)’ token m...
by farvardin
Fri Jan 30, 2009 10:55 pm
Forum: Games and Creations
Topic: And one more: rivotril
Replies: 1
Views: 3792

Re: And one more: rivotril

could make a nice screensaver!

Again a very nice and clean release from Zevv!
by farvardin
Fri Jan 30, 2009 9:47 pm
Forum: Games and Creations
Topic: dragongem (beta)
Replies: 14
Views: 10010

Re: dragongem (beta)

What does this parenthesis mean: "your opponent get 2 points (but can't win even if the score is 16)". I'm afraid it's just a mistake. Read: your opponent gets up to 2 points (but can't reach 16 this way). Thank you for the cool study on statistics. I could feel the green gem was just a b...
by farvardin
Mon Jan 26, 2009 8:48 pm
Forum: Games and Creations
Topic: Zevv game
Replies: 14
Views: 16649

Re: Zevv game

Very nice game! The graphics are gorgeous. Please don't alter the pixel perfect png by converting them down to jpg! It reminds me of the game "crack attack". I think I've found a bug, when you pause, the game is paused but not the timer to making the game run faster, so if you pause and co...
by farvardin
Mon Jan 26, 2009 9:48 am
Forum: General
Topic: Spambots
Replies: 13
Views: 6113

Re: Spambots

Any ideas how to prevent them?
how about giving our LÖVE to spambots too? :joker:

I think increasing the captcha should be enough. I had problem with spammers on another forum, the captcha solved this. You can also make a validation for the registration if it's not enough.
by farvardin
Mon Jan 26, 2009 9:45 am
Forum: Games and Creations
Topic: dragongem (beta)
Replies: 14
Views: 10010

Re: dragongem (beta)

I'd like 2 clients to connect together though internet or local network. When someone click on a client, it will display the result on the other as well, and the game could be turn based.
by farvardin
Mon Jan 26, 2009 9:44 am
Forum: Libraries and Tools
Topic: Game idea
Replies: 3
Views: 5074

Re: Game idea

I found one, it's in php :)

http://www.phpbb.com/
by farvardin
Sun Jan 25, 2009 8:55 pm
Forum: Games and Creations
Topic: dragongem (beta)
Replies: 14
Views: 10010

Re: dragongem (beta)

thank you for your comment bartbes! about the fonts, only the gothics / medieval fonts are pictures, others are regular fonts (I don't know how it looks on other platforms, windows, mac os x, because the texts are supposed to fit exactly the area) I've made an update to the game, now the "compu...