Search found 167 matches
- Sun Feb 08, 2009 7:32 pm
- Forum: Games and Creations
- Topic: Bumm! Shak! Virtual Drums v0.2
- Replies: 8
- Views: 5240
Re: Bumm! Shak! Virtual Drums v0.2
really funny, well done!
- Sat Feb 07, 2009 1:08 pm
- Forum: General
- Topic: Code for collisions
- Replies: 20
- Views: 19443
Re: Code for collisions
isn't the physic engine already handling collisions without the need to use boxes or masks?
- Mon Feb 02, 2009 6:34 am
- Forum: Support and Development
- Topic: Löve and the devIL
- Replies: 5
- Views: 4470
Löve and the devIL
It seems with devIL 1.7.5 you can no longer compile löve : opengl/love_opengl.cpp: In function ‘void love_opengl::screenshot(const char*)’: opengl/love_opengl.cpp:1601: erreur: ‘ILvoid’ was not declared in this scope opengl/love_opengl.cpp:1601: erreur: expected primary-expression before ‘)’ token m...
- Fri Jan 30, 2009 10:55 pm
- Forum: Games and Creations
- Topic: And one more: rivotril
- Replies: 1
- Views: 3792
Re: And one more: rivotril
could make a nice screensaver!
Again a very nice and clean release from Zevv!
Again a very nice and clean release from Zevv!
- Fri Jan 30, 2009 9:47 pm
- Forum: Games and Creations
- Topic: dragongem (beta)
- Replies: 14
- Views: 10010
Re: dragongem (beta)
What does this parenthesis mean: "your opponent get 2 points (but can't win even if the score is 16)". I'm afraid it's just a mistake. Read: your opponent gets up to 2 points (but can't reach 16 this way). Thank you for the cool study on statistics. I could feel the green gem was just a b...
- Mon Jan 26, 2009 8:48 pm
- Forum: Games and Creations
- Topic: Zevv game
- Replies: 14
- Views: 16649
Re: Zevv game
Very nice game! The graphics are gorgeous. Please don't alter the pixel perfect png by converting them down to jpg! It reminds me of the game "crack attack". I think I've found a bug, when you pause, the game is paused but not the timer to making the game run faster, so if you pause and co...
Re: Spambots
how about giving our LÖVE to spambots too?Any ideas how to prevent them?
I think increasing the captcha should be enough. I had problem with spammers on another forum, the captcha solved this. You can also make a validation for the registration if it's not enough.
- Mon Jan 26, 2009 9:45 am
- Forum: Games and Creations
- Topic: dragongem (beta)
- Replies: 14
- Views: 10010
Re: dragongem (beta)
I'd like 2 clients to connect together though internet or local network. When someone click on a client, it will display the result on the other as well, and the game could be turn based.
- Mon Jan 26, 2009 9:44 am
- Forum: Libraries and Tools
- Topic: Game idea
- Replies: 3
- Views: 5074
- Sun Jan 25, 2009 8:55 pm
- Forum: Games and Creations
- Topic: dragongem (beta)
- Replies: 14
- Views: 10010
Re: dragongem (beta)
thank you for your comment bartbes! about the fonts, only the gothics / medieval fonts are pictures, others are regular fonts (I don't know how it looks on other platforms, windows, mac os x, because the texts are supposed to fit exactly the area) I've made an update to the game, now the "compu...