Search found 5 matches

by Rectar2
Sun Mar 15, 2015 8:58 pm
Forum: Libraries and Tools
Topic: Space Inquisitor Prototype
Replies: 1
Views: 1590

Space Inquisitor Prototype

Space Inquisitor was a game I was working on about a month ago. I finished a prototype but decided that it was too much work to finish, so I just left it at that. It's a lot of fun to mess around with, though.

Space_Inquisitor.love
(48.79 KiB) Downloaded 227 times
by Rectar2
Sun Jul 20, 2014 12:35 am
Forum: Support and Development
Topic: Limited framerate by default?
Replies: 1
Views: 1319

Limited framerate by default?

While testing my game, I noticed that my framerate seems to stick at a steady 60 fps. I tested this with an empty project and it behaved the same. I decided to just ignore it and be happy by the fact I wouldn't have to implement my own limiter. But when I sent the game to my friend, the game was beh...
by Rectar2
Wed May 29, 2013 12:36 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1011946

Re: Avatars: OBEY!

Count meh in!
by Rectar2
Wed Jan 30, 2013 4:55 pm
Forum: Support and Development
Topic: [Resolved] Need Help with Console
Replies: 3
Views: 2227

Re: Need Help with Console

Nixola wrote:I use Bartbes' Repler for that. I can't make it work with conf.lua though, I have to call love._openConsole() inside love.load to make it work

EDIT: the input Repler receives is just Lua though, you'll have to create and use a function
Thank you. That worked fine.
by Rectar2
Wed Jan 30, 2013 2:17 am
Forum: Support and Development
Topic: [Resolved] Need Help with Console
Replies: 3
Views: 2227

[Resolved] Need Help with Console

Hello, all. I'm working on adding a debug console to the game. I got it open and started adding print() functions everywhere. But I need help reading input from the console. Right now I'm using io.read(), but I need it not to pause everything in the game while it's reading. Is there any other functi...