This is looking really nice, napco!
It would be pretty challenging to have an entire world of maps, characters, events etc, but i guess you don't need to recreate a full game..
Could be darn fun with a small world. looking forward to where you take it
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Hey, thanksvolts wrote:Thanks zeddy. This is the cat's meow! Are you cool with us distributing under Zlib license or as public domain?
Sure i'll say public domain, so do what you like with it
- Tue Jul 08, 2008 8:47 pm
- Forum: Support and Development
- Topic: Evaluation skipped?
- Replies: 5
- Views: 4024
Hi, I had a bit of a look, and i'm fairly sure I know what you're talking about, haha. In your update() function, you're calling KanaColumn twice: function update(dt) ... KanaColumn(hira1,100,240,hira_vowels) KanaColumn(hira2,132,240,hira_ks) ... But at the start of KanaColumn, you're clearing kana:...
I don't know if it's because I'm on linux or it's using an US keyboard, but it's not working. In a windows virtual machine with virtualbox, it's working though (and the keyboard is qwerty) It looks cool anyway! Hm It's not the key checking by any chance? Maybe try changing it to love.key_f1 or some...
Hey, you can hit tilde (~) key to toggle the console. Try typing something like g_printText = "new text" to set the string that's being drawnfarvardin wrote:I have just a "change me I dare you" when I launch the ConsoleTest.love. What am I missing?
Hi, I knocked up a fairly basic console sort of thing. You can enter lua statements and whatnot.. now you might actually use the 'Continue' button on the BSOL (blue screen of love)! Hopefully, you'll find it useful ;] Some pictures: http://img37.picoodle.com/img/img37/4/7/7/t_console1m_2d2ef77.png (...