Search found 57 matches

by Automatik
Thu Jun 12, 2014 6:29 pm
Forum: Libraries and Tools
Topic: Controllers.lua
Replies: 4
Views: 3522

Controllers.lua

Hi! GitHub : https://github.com/Felix-Du/Controllers.lua Download : https://raw.githubusercontent.com/Felix-Du/Controllers.lua/master/controllers.lua ReadMe : https://github.com/Felix-Du/Controllers.lua/blob/master/README.md So, this is a small project I've worked on, and I'm at this point where it ...
by Automatik
Sun Feb 16, 2014 10:22 am
Forum: Support and Development
Topic: config.lua is being ignored
Replies: 12
Views: 8518

Re: config.lua is being ignored

His version is 0.9.0:
somebodyelse wrote:

Code: Select all

function love.conf(t)
    t.identity = nil                   -- The name of the save directory (string)
    t.version = "0.9.0"                -- The LÖVE version this game was made for (string)
    [etc.]
by Automatik
Wed Feb 12, 2014 8:12 pm
Forum: Support and Development
Topic: How do you read from a file?
Replies: 9
Views: 5221

Re: How do you read from a file?

Azhukar wrote:No.
Ok, sure, if you don't plan on putting a level editor or custom levels or anything like that, it's a fine option.
by Automatik
Wed Feb 12, 2014 7:38 pm
Forum: Support and Development
Topic: Limiting FPS in 0.9.0
Replies: 17
Views: 6275

Re: Limiting FPS in 0.9.0

Try this:

Code: Select all

local fps = 1/30
function love.update(dt)
   if (dt < fps) then
       love.timer.sleep(fps-dt)
   end
end
by Automatik
Wed Feb 05, 2014 7:03 pm
Forum: Support and Development
Topic: How do you read from a file?
Replies: 9
Views: 5221

Re: How do you read from a file?

You can directly load lua files and use those as data storage. main.lua local level1 = love.filesystem.load("level1.lua")() print(level1[2][1]) --prints 2 level1.lua: local leveldata = { {1,1,1,1}, {2,0,0,1}, {1,1,1,1}, } return leveldata Bad idea. If the user download the file from an un...
by Automatik
Mon Oct 21, 2013 9:01 am
Forum: Support and Development
Topic: Love2D Gradients
Replies: 5
Views: 4924

Re: Love2D Gradients

Yeah, the wiki method is way better than shaders here: It's faster and more reliable.
And to do a circular gradient, you can generate an image that look like a "ball" with imagedata:mapPixel(), then draw it where you want.
by Automatik
Sat Oct 12, 2013 9:18 pm
Forum: Support and Development
Topic: FPS Question
Replies: 31
Views: 9512

Re: FPS Question

But selecting good algorithms before implementing things has nothing to do with optimizaiton. It has to do with a f-ing common sense. Well, yeah, I agree. While spritebatching boosts up your rendering and it's a common practice to use it, LuaJIT is a big time tradeoff stuff, You mean the fact that ...
by Automatik
Sat Oct 12, 2013 7:37 pm
Forum: Support and Development
Topic: FPS Question
Replies: 31
Views: 9512

Re: FPS Question

His point was that the FPS you gain when optimizing aren't worth being done at the beginning of the development. Having a fun, polished but slow game is better than half a tech demo that run fast but not very polished and fun. If you really want to optimize, then you can use things like LuaJIT or Sp...
by Automatik
Tue Aug 06, 2013 8:43 am
Forum: Libraries and Tools
Topic: Vapor - LÖVE Distribution Client
Replies: 162
Views: 63663

Re: Vapor - LÖVE Distribution Client

Cool. :)
The main window need a scrollbar. And progress bars for downloads!