Search found 57 matches

by Automatik
Wed Jul 10, 2013 12:52 pm
Forum: General
Topic: LÖVE written in C++?
Replies: 16
Views: 7859

Re: LÖVE written in C++?

LibGDX uses LWJGL, except highly abstracted afaik. I really want to make mobile games(maybe not for release, but maybe some) and eventually 3D games :) Game programming is a lot of fun, though some people are trying to make me use GameMaker because I'm 13, which is annoying. But anyway, I don't wan...
by Automatik
Thu Jun 27, 2013 7:48 pm
Forum: General
Topic: Testing the new things in 0.9.0
Replies: 40
Views: 13715

Re: Testing the new things in 0.9.0

If by "geometry", you mean the replacement for quad, then no. It's gonna be for everything.
by Automatik
Thu Jun 27, 2013 7:46 pm
Forum: A Whiff of Steam
Topic: A Whiff of Steam v0.0.1 (unofficial)
Replies: 23
Views: 124034

Re: A Whiff of Steam v0.0.1 (unofficial)

No, High as in "tried drugs".
Your post don't have anything to do here.
That's why jasonisop said "WTF?"
by Automatik
Wed Jun 26, 2013 6:38 pm
Forum: Support and Development
Topic: toggleFullscreen
Replies: 3
Views: 1953

Re: toggleFullscreen

Canvases were re-allocated to be empty just by pure luck. If you had a lot of data left in your VRAM after big heavy games' previous launches then you could've had canvases full of garbage (and you probably could see some pieces of that games' textures in them). Slime told me on IRC that it's false...
by Automatik
Wed Jun 26, 2013 2:12 pm
Forum: Support and Development
Topic: [RFC] pickFile function
Replies: 19
Views: 9009

Re: [RFC] pickFile function

I'm not entirely sure if you can actually load images and sounds to löve2d that way though. Maybe playing around with raw data would work.
love.filesystem.newFileData

Code: Select all

img = love.graphics.newImage(love.image.newImageData(love.filesystem.newFileData(content,"image.png")))
by Automatik
Tue Jun 25, 2013 8:47 pm
Forum: Support and Development
Topic: Buttons
Replies: 15
Views: 5462

Re: Buttons

You don't start driving a car with mashing pedals and gearbox and spinning the steering wheel around. You don't, because it's dangerous. Programming is not dangerous. You can't screw up so much than you harmed other machines/peoples/you.(Unless you made really special stuff, like doing repeated dow...
by Automatik
Tue Jun 25, 2013 7:37 pm
Forum: Support and Development
Topic: Pixel Effect
Replies: 15
Views: 6643

Re: Pixel Effect

it breaks GPU rendering pipeline and results in ineffective rendering, from all perspectives. How does it break anything? From all perspectives, using a shader use a GPU. From all perspectives, a GPU is fast.(Ok, drawing directly the rectangle is also done with the GPU.) I mean, I made a mandelbrot...
by Automatik
Tue Jun 25, 2013 12:36 pm
Forum: Support and Development
Topic: Random number?
Replies: 46
Views: 27183

Re: Random number?

The only argument raidho36 is willing (and maybe able) to provide is "just trust me, alright?". This isn't going to work. How am I supposed to re-code you exactly the program I used back then, so you could see it?[/quote] You don't have to re-code it exactly. But if you can't reproduce it...
by Automatik
Tue Jun 25, 2013 10:31 am
Forum: Support and Development
Topic: Random number?
Replies: 46
Views: 27183

Re: Random number?

This makes it obvious why same seed gives same sequence. This would be quite good enough, nevertheless it may be not. To increase entropy, you must interfere with an algorithm, particularry by modifying at random multiplication and addition values, or just the seed itself. To do that, you must some...
by Automatik
Mon Jun 24, 2013 5:25 pm
Forum: Support and Development
Topic: Random number?
Replies: 46
Views: 27183

Re: Random number?

Now first off, this is not RNG, it's PRNG, a huge difference. Yes, and? Most RNG are PRNG. The thing I suggested math.randomseed ( math.random ( ) ) is a simplified version of emulating true random number generator in software How? You don't give any explanation or source. It don't change anything ...