Search found 57 matches
- Wed Jul 10, 2013 12:52 pm
- Forum: General
- Topic: LÖVE written in C++?
- Replies: 16
- Views: 7859
Re: LÖVE written in C++?
LibGDX uses LWJGL, except highly abstracted afaik. I really want to make mobile games(maybe not for release, but maybe some) and eventually 3D games :) Game programming is a lot of fun, though some people are trying to make me use GameMaker because I'm 13, which is annoying. But anyway, I don't wan...
- Thu Jun 27, 2013 7:48 pm
- Forum: General
- Topic: Testing the new things in 0.9.0
- Replies: 40
- Views: 13715
Re: Testing the new things in 0.9.0
If by "geometry", you mean the replacement for quad, then no. It's gonna be for everything.
- Thu Jun 27, 2013 7:46 pm
- Forum: A Whiff of Steam
- Topic: A Whiff of Steam v0.0.1 (unofficial)
- Replies: 23
- Views: 124034
Re: A Whiff of Steam v0.0.1 (unofficial)
No, High as in "tried drugs".
Your post don't have anything to do here.
That's why jasonisop said "WTF?"
Your post don't have anything to do here.
That's why jasonisop said "WTF?"
- Wed Jun 26, 2013 6:38 pm
- Forum: Support and Development
- Topic: toggleFullscreen
- Replies: 3
- Views: 1953
Re: toggleFullscreen
Canvases were re-allocated to be empty just by pure luck. If you had a lot of data left in your VRAM after big heavy games' previous launches then you could've had canvases full of garbage (and you probably could see some pieces of that games' textures in them). Slime told me on IRC that it's false...
- Wed Jun 26, 2013 2:12 pm
- Forum: Support and Development
- Topic: [RFC] pickFile function
- Replies: 19
- Views: 9009
Re: [RFC] pickFile function
love.filesystem.newFileDataI'm not entirely sure if you can actually load images and sounds to löve2d that way though. Maybe playing around with raw data would work.
Code: Select all
img = love.graphics.newImage(love.image.newImageData(love.filesystem.newFileData(content,"image.png")))
- Tue Jun 25, 2013 8:47 pm
- Forum: Support and Development
- Topic: Buttons
- Replies: 15
- Views: 5462
Re: Buttons
You don't start driving a car with mashing pedals and gearbox and spinning the steering wheel around. You don't, because it's dangerous. Programming is not dangerous. You can't screw up so much than you harmed other machines/peoples/you.(Unless you made really special stuff, like doing repeated dow...
- Tue Jun 25, 2013 7:37 pm
- Forum: Support and Development
- Topic: Pixel Effect
- Replies: 15
- Views: 6643
Re: Pixel Effect
it breaks GPU rendering pipeline and results in ineffective rendering, from all perspectives. How does it break anything? From all perspectives, using a shader use a GPU. From all perspectives, a GPU is fast.(Ok, drawing directly the rectangle is also done with the GPU.) I mean, I made a mandelbrot...
- Tue Jun 25, 2013 12:36 pm
- Forum: Support and Development
- Topic: Random number?
- Replies: 46
- Views: 27183
Re: Random number?
The only argument raidho36 is willing (and maybe able) to provide is "just trust me, alright?". This isn't going to work. How am I supposed to re-code you exactly the program I used back then, so you could see it?[/quote] You don't have to re-code it exactly. But if you can't reproduce it...
- Tue Jun 25, 2013 10:31 am
- Forum: Support and Development
- Topic: Random number?
- Replies: 46
- Views: 27183
Re: Random number?
This makes it obvious why same seed gives same sequence. This would be quite good enough, nevertheless it may be not. To increase entropy, you must interfere with an algorithm, particularry by modifying at random multiplication and addition values, or just the seed itself. To do that, you must some...
- Mon Jun 24, 2013 5:25 pm
- Forum: Support and Development
- Topic: Random number?
- Replies: 46
- Views: 27183
Re: Random number?
Now first off, this is not RNG, it's PRNG, a huge difference. Yes, and? Most RNG are PRNG. The thing I suggested math.randomseed ( math.random ( ) ) is a simplified version of emulating true random number generator in software How? You don't give any explanation or source. It don't change anything ...