Search found 49 matches

by Cryogenical
Fri May 16, 2014 6:26 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 786
Views: 187958

Re: Simple Tiled Implementation - STI v0.7.4

I've tried to implement it like this local sti = require "lib.sti" require "player" function love.load() map = sti.new("assets/maps/map01") collision = map:getCollisionMap("solidlayer") --player = { act_x = 24, act_y = 36 } end function love.update(dt) map:update(dt) player.update(dt) end function l...
by Cryogenical
Thu May 15, 2014 4:21 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 786
Views: 187958

Re: Simple Tiled Implementation - STI v0.7.4

Does someone have an example of how to implement collision with tiled maps?
by Cryogenical
Tue May 13, 2014 2:04 am
Forum: Support and Development
Topic: Platformer Jumping -- how does it work?
Replies: 9
Views: 1314

Re: Platformer Jumping -- how does it work?

Thank you very much, micha. It works almost perfectly now, and is good enough.
by Cryogenical
Mon May 12, 2014 7:13 pm
Forum: Support and Development
Topic: Platformer Jumping -- how does it work?
Replies: 9
Views: 1314

Re: Platformer Jumping -- how does it work?

Another question; is there a way to sort of "rappel" or "scale" up a wall? I'm using a boundary function to check if the player's x position is less/greater than 0 then sets their position back enough to keep the entire character on the screen. function player.boundary() if player.x < 0 then player....
by Cryogenical
Sat May 10, 2014 2:25 pm
Forum: Support and Development
Topic: Platformer Jumping -- how does it work?
Replies: 9
Views: 1314

Re: Platformer Jumping -- how does it work?

Alright, I understand more or less now; thanks for both of your help.
by Cryogenical
Sat May 10, 2014 1:52 pm
Forum: Support and Development
Topic: Platformer Jumping -- how does it work?
Replies: 9
Views: 1314

Re: Platformer Jumping -- how does it work?

I meant to ask why did we need to introduce a new velocity (jumpVelocity)?

Is there not a formula that we could use containing the variables we declared before?
by Cryogenical
Sat May 10, 2014 6:41 am
Forum: Support and Development
Topic: Platformer Jumping -- how does it work?
Replies: 9
Views: 1314

Re: Platformer Jumping -- how does it work?

I never thought about setting a jump velocity, is there a reason behind why it's not a good idea to use a formula containing something consisting of x-y velocities, gravity, and speed?

I'm trying to learn all I can, and if you could help that is a major plus.

It worked btw, thank you very much.
by Cryogenical
Fri May 09, 2014 8:01 pm
Forum: Support and Development
Topic: Platformer Jumping -- how does it work?
Replies: 9
Views: 1314

Platformer Jumping -- how does it work?

I'm relatively new to this whole markup. I've finished the college-level curriculum on Java, but it's a trash game development language for the projects I'm wanting to do. A friend recommended me to Love2D and I've been watching and reading up Lua and 2D game practices and the like. I've been workin...
by Cryogenical
Wed Apr 30, 2014 8:13 pm
Forum: Support and Development
Topic: Setting up Eclipse for <3 love <3
Replies: 13
Views: 6823

Re: Setting up Eclipse for <3 love <3

I'm a bit confused on what project path workspace location whatever to use.

${workspace_loc:/${project_name:/src}}
would be something like
${workspace_loc:/${ProjectX:/src}}
or do I need to put in the entire path to the root or what? Can someone provide an example?