Search found 92 matches

by MicroMacro
Fri Sep 18, 2015 11:07 pm
Forum: Support and Development
Topic: [Need Help] Loading Dynamic Content (aka mods)
Replies: 9
Views: 741

Re: [Need Help] Loading Dynamic Content (aka mods)

Not sure if I understood things right. I've been building my most recent game to be somewhat modular using metatables, but you don't necessarily need that. If by "modding" do you mean like being able to add stuff to your game? Because then I suggest looping through wherever you're saving user mods, ...
by MicroMacro
Fri Sep 18, 2015 10:56 pm
Forum: Support and Development
Topic: Stabilizing Physics
Replies: 6
Views: 954

Stabilizing Physics

Hello fellow lövers! I'm writing a small little game and I'm trying to avoid using the love physics system because of the issue of having multiple square colliders directly adjacent to each other causing weird collision issues. So I have a pretty solid physics system but the problem is depending how...
by MicroMacro
Mon Sep 07, 2015 4:00 pm
Forum: Games and Creations
Topic: Game done in 9 days: Disposable
Replies: 18
Views: 3561

Re: Game done in 9 days: Disposable

I'm on windows 10 and it worked just fine.

The game is stunningly beautiful. I wish I could draw like that. :)

Anyways, the concept is fantastic, and I think you should keep developing on this.
by MicroMacro
Wed Aug 26, 2015 2:27 am
Forum: Games and Creations
Topic: YOU MONSTER! - My Ludum Dare 33 Entry
Replies: 0
Views: 501

YOU MONSTER! - My Ludum Dare 33 Entry

So, I finally got around to finishing a game using Love2D and I made this, for Ludum Dare 33. I entered it into the 48 hour competition, and you can download it either on the LD page or on itch.io (both links on the following page). You can see it here: http://ludumdare.com/compo/ludum-dare-33/?acti...
by MicroMacro
Sun Aug 23, 2015 6:27 am
Forum: Support and Development
Topic: Packaged LOVE exes don't work on Windows 10
Replies: 1
Views: 274

Packaged LOVE exes don't work on Windows 10

I followed the instructions just like they are on the page, and it does create an exe file. Problem is, on windows 10, it won't let me run it. It says "This app cant run, contact the software developer"/ Any resolutions? I've even got all the DLLs. Here's what it looks like (ignore game.love, that's...
by MicroMacro
Tue Jul 07, 2015 12:31 am
Forum: Libraries and Tools
Topic: a simple color picker
Replies: 10
Views: 3553

Re: a simple color picker

I was wondering if I could use either of your color pickers in a project of mine? I don't know exactly what this project is yet, but I can see it being very useful. All credit will be given.
by MicroMacro
Sun Jul 05, 2015 12:53 pm
Forum: Support and Development
Topic: Any Graphic Designers?
Replies: 5
Views: 708

Re: Any Graphic Designers?

I've tried there, but most of them are either non active or paid. :\

I just thought I could ask around if anyone would like to help
by MicroMacro
Sun Jul 05, 2015 4:03 am
Forum: Support and Development
Topic: Any Graphic Designers?
Replies: 5
Views: 708

Any Graphic Designers?

Hey there! I'm looking to start a long term project but I myself am not great at all with graphics, nevermind pixel art. So I was wondering if someone on the forums would like to lend a hand in developing the graphics to the game. If you are willing to do this, itd be appreciated if you could give a...
by MicroMacro
Sat Jul 04, 2015 3:23 am
Forum: Games and Creations
Topic: dir - A match-N puzzle game
Replies: 20
Views: 3394

Re: dir - A match-N puzzle game

Took a minute to get the controls, but this is seriously a nice game. Reminds me of tetris in a way.
I love ( and I mean Love with the two dots on the O. xD) the art style. So simple, yet so clean.

You did a fantastic job with this. Well done!
by MicroMacro
Sat Jul 04, 2015 1:48 am
Forum: Support and Development
Topic: Fast grid drawing
Replies: 7
Views: 2355

Re: Fast grid drawing

Oh, thank you! I've never used canvases before.

Edit: works like a charm, just increases the loading time. I might not render a whole 1000x1000 grid structure, but instead render a grid only for what the camera can see.

Is there any way you can move canvases? Like translate them across x and y?