Search found 49 matches
Re: nil
Nope? http://prntscr.com/a59nif Removed mayb?
Re: Ideas for love2d modules!
It was a thread asking if anyone had ideas for a topic, however the conversation dead ended rather quick, so topic = nil since can't delete xDingsoc451 wrote:What was this thread about? It looks nilified
- Thu Aug 06, 2015 4:12 am
- Forum: Libraries and Tools
- Topic: LÖVE CÖNNECTION 1.4
- Replies: 26
- Views: 27561
Re: LÖVE CÖNNECTION 1.4
OK, so I got an example to work when the client sends data to the server, but when I tried to implement the server sending to the client in a game i've been programming, it gives me an error. I'm looking into this error now, I'll let you know ASAP. I am at a friends house but I'll work on it in a f...
- Tue Jul 28, 2015 11:49 am
- Forum: Libraries and Tools
- Topic: LÖVE CÖNNECTION 1.4
- Replies: 26
- Views: 27561
Re: LÖVE CÖNNECTION 1.4
Yeah absolutely, give me a bit. I ment to do this alot sooner but I have been super busy lately, lots of stuff going on, But I will definitely do that when I get home from work in about 7 hoursRovieD wrote:Could you throw a more detailed example.
- Fri Jul 17, 2015 4:28 pm
- Forum: Libraries and Tools
- Topic: LÖVE CÖNNECTION 1.4
- Replies: 26
- Views: 27561
Re: LÖVE CÖNNECTION 1.4
Sure -_- Gotta make things difficult huh? Nuh, jk, I'll do this now. I was putting it off cause I didn't think it would be of any assistance, but sure... Since I'm here I might as well make some documentation on using it xD All things I didn't wanna do xDSiENcE wrote:Can you create a github repo for this?
- Tue Jul 07, 2015 9:10 am
- Forum: Libraries and Tools
- Topic: LÖVE CÖNNECTION 1.4
- Replies: 26
- Views: 27561
Re: LÖVE CÖNNECTION 1.4
Great man! If you make anything using the library let me know! I'd love to see itJeeper wrote:I am actually in need of something like this, so thank you!
- Mon Jul 06, 2015 3:35 pm
- Forum: General
- Topic: LÖVE HÖÖKS
- Replies: 4
- Views: 1923
Re: LÖVE HÖÖKS
...start removing hooks. He..Hehehehehehhehe You're a mind reader you know that ;) I've been working on this off and on last night( as I couldn't sleep cause I'm sick ;~; ) and I have hook.add( lovefunction, identifier, functionToBeCalled) and hook.remove( identifier ) aswell as a hook for every bu...
- Mon Jul 06, 2015 8:19 am
- Forum: General
- Topic: LÖVE HÖÖKS
- Replies: 4
- Views: 1923
LÖVE HÖÖKS
I'm currently working on( Or more or less have a very good idea and some implementation ideas ) a hook system, it will allow you to add functions to be called whenever a love function is called. This can be extremely useful if you want to add something to a current function without overwriting what ...