Search found 49 matches

by Nicholas Scott
Fri Feb 19, 2016 12:47 pm
Forum: General
Topic: nil
Replies: 9
Views: 1587

Re: nil

Nope? http://prntscr.com/a59nif Removed mayb?
by Nicholas Scott
Fri Feb 19, 2016 11:29 am
Forum: General
Topic: nil
Replies: 9
Views: 1587

Re: Ideas for love2d modules!

ingsoc451 wrote:What was this thread about? It looks nilified
It was a thread asking if anyone had ideas for a topic, however the conversation dead ended rather quick, so topic = nil since can't delete xD
by Nicholas Scott
Fri Feb 19, 2016 5:19 am
Forum: General
Topic: nil
Replies: 9
Views: 1587

nil

nil
by Nicholas Scott
Fri Feb 19, 2016 12:13 am
Forum: General
Topic: nil
Replies: 9
Views: 1587

nil

nil
by Nicholas Scott
Thu Aug 06, 2015 4:12 am
Forum: Libraries and Tools
Topic: LÖVE CÖNNECTION 1.4
Replies: 26
Views: 15351

Re: LÖVE CÖNNECTION 1.4

OK, so I got an example to work when the client sends data to the server, but when I tried to implement the server sending to the client in a game i've been programming, it gives me an error. I'm looking into this error now, I'll let you know ASAP. I am at a friends house but I'll work on it in a f...
by Nicholas Scott
Tue Jul 28, 2015 11:49 am
Forum: Libraries and Tools
Topic: LÖVE CÖNNECTION 1.4
Replies: 26
Views: 15351

Re: LÖVE CÖNNECTION 1.4

RovieD wrote:Could you throw a more detailed example.
Yeah absolutely, give me a bit. I ment to do this alot sooner but I have been super busy lately, lots of stuff going on, But I will definitely do that when I get home from work in about 7 hours :D
by Nicholas Scott
Fri Jul 17, 2015 4:28 pm
Forum: Libraries and Tools
Topic: LÖVE CÖNNECTION 1.4
Replies: 26
Views: 15351

Re: LÖVE CÖNNECTION 1.4

SiENcE wrote:Can you create a github repo for this?
Sure -_- Gotta make things difficult huh? Nuh, jk, I'll do this now. I was putting it off cause I didn't think it would be of any assistance, but sure... Since I'm here I might as well make some documentation on using it xD All things I didn't wanna do xD
by Nicholas Scott
Tue Jul 07, 2015 9:10 am
Forum: Libraries and Tools
Topic: LÖVE CÖNNECTION 1.4
Replies: 26
Views: 15351

Re: LÖVE CÖNNECTION 1.4

Jeeper wrote:I am actually in need of something like this, so thank you! :)
Great man! If you make anything using the library let me know! I'd love to see it :D
by Nicholas Scott
Mon Jul 06, 2015 3:35 pm
Forum: General
Topic: LÖVE HÖÖKS
Replies: 4
Views: 752

Re: LÖVE HÖÖKS

...start removing hooks. He..Hehehehehehhehe You're a mind reader you know that ;) I've been working on this off and on last night( as I couldn't sleep cause I'm sick ;~; ) and I have hook.add( lovefunction, identifier, functionToBeCalled) and hook.remove( identifier ) aswell as a hook for every bu...
by Nicholas Scott
Mon Jul 06, 2015 8:19 am
Forum: General
Topic: LÖVE HÖÖKS
Replies: 4
Views: 752

LÖVE HÖÖKS

I'm currently working on( Or more or less have a very good idea and some implementation ideas ) a hook system, it will allow you to add functions to be called whenever a love function is called. This can be extremely useful if you want to add something to a current function without overwriting what ...