Search found 202 matches

by Sulunia
Tue Mar 14, 2017 11:14 pm
Forum: Support and Development
Topic: Best way of viewing a table's contents? [SOLVED]
Replies: 3
Views: 1609

Best way of viewing a table's contents? [SOLVED]

Hello folks! So i've been recently messing around again with Love2D, and I was wondering, what's the best way of viewing a table's content? I this case, what i mean is, you have a table. You don't know how deep it goes, how many tables within it has, and the fields it contains (such as "x", or "name...
by Sulunia
Sat Mar 04, 2017 5:46 pm
Forum: Games and Creations
Topic: My game \o/
Replies: 14
Views: 4992

Re: My game \o/

Mais sorte da próxima vez. :| (Thank you google translate, hopefully checked means that the phrase is indeed correctly translated.) That's correct. Also, sometimes the game runs. But not every time. I'll attempt to communicate with our friend here... @larsaraujo Rapaz, dá uma limpada no arquivo .lo...
by Sulunia
Sat Mar 04, 2017 5:41 pm
Forum: Games and Creations
Topic: BLAST FLOCK
Replies: 9
Views: 3190

Re: BLAST FLOCK

Looks awesome, and is hard as hell! Congrats!
by Sulunia
Sat Mar 04, 2017 5:08 am
Forum: Games and Creations
Topic: My game \o/
Replies: 14
Views: 4992

Re: My game \o/

92MiB? What the hell made this so big?
by Sulunia
Sun Feb 12, 2017 11:19 pm
Forum: Support and Development
Topic: noob questions: does number of lines of code affect speed of a game?
Replies: 15
Views: 4522

Re: noob questions: does number of lines of code affect speed of a game?

Wondering if many lines of code can negatively affect game speed in some way. What will matter is how many functions you call/calculations/iterations you do inside the current update and draw loop your game is running. The amount of parallel threads may also slowdown your game. So long as you don't...
by Sulunia
Sun Jan 29, 2017 3:11 am
Forum: Games and Creations
Topic: Rhythm engine DEMO
Replies: 2
Views: 1542

Re: Rhythm engine DEMO

Hey, hello! Gonna give ya a few tips: 1) Use Source:tell() and love.timer modules/functions. This will help you make sure things run smoothly and framerate independent, instead of manually incrementing a timer every frame. 2) I really recommend you give this a nice and patient read, it helped me a l...
by Sulunia
Wed Dec 07, 2016 8:28 pm
Forum: Support and Development
Topic: question about love.graphics.points and starfields
Replies: 4
Views: 1719

Re: question about love.graphics.points and starfields

Finally, this works. I assume this is what you're looking for. Read the comments, don't just use the snippet for whatever reason. Try to learn from it! ^^ --Global vars totalDt = 0 stars = {} -- table which will hold our stars screen_width, screen_height = love.graphics.getDimensions() function love...
by Sulunia
Mon Nov 28, 2016 10:02 pm
Forum: Games and Creations
Topic: SUMMON PROJECT
Replies: 30
Views: 10677

Re: SUMMON PROJECT

084.png
084.png (297.71 KiB) Viewed 3075 times
It's amazing how with every post you make things get more cryptic.
Keep going! :awesome:
by Sulunia
Tue Nov 22, 2016 1:14 am
Forum: General
Topic: Audio Virtual Time and Rhythm Game Development in Love2D?
Replies: 10
Views: 4042

Re: Audio Virtual Time and Rhythm Game Development in Love2D?

Thanks Sulunia. Interesting that you've made a rhythm game on Love2D, can I see what it looks like? A problem I'm going to run into is that I'm not very good with optimization (as I haven't learned it yet.) I usually just use canvas' to minimize draw calls. It was my first "work" with love2d , so e...
by Sulunia
Mon Nov 21, 2016 3:53 am
Forum: General
Topic: Audio Virtual Time and Rhythm Game Development in Love2D?
Replies: 10
Views: 4042

Re: Audio Virtual Time and Rhythm Game Development in Love2D?

I could probably have a proof of concept in the next week. Busy schedule though. If you take a look at osu!'s timing, you'll find that the strictest timing clocks in at 13ms, so a good 200-240 FPS would be a good aim for a "prototype." (which is very doable on modern machines afaik) How does garbag...