Search found 87 matches

by Nelvin
Sun Nov 04, 2018 11:38 am
Forum: Support and Development
Topic: [SOLVED] Problem with shaders (especially with texture_coords)
Replies: 13
Views: 2665

Re: [SOLVED] Problem with shaders (especially with texture_coords)

Not sure if I missed something, but can't you just create a mesh for the circle, rect etc. including the texture uvs/vertex colors or whatever you need?
by Nelvin
Mon Oct 22, 2018 11:53 am
Forum: Games and Creations
Topic: Super Chains
Replies: 34
Views: 13737

Re: Super Chains

Accepted and already played and enjoyed the game so far - would benefit of some polish of course, but what's there works great already.
by Nelvin
Sun Oct 21, 2018 6:10 pm
Forum: Games and Creations
Topic: Super Chains
Replies: 34
Views: 13737

Re: Super Chains

I'd love to give it a try ... I bought your original release on Steam very early 2010 and actually played through all the levels :)
by Nelvin
Thu Oct 18, 2018 2:43 pm
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 41
Views: 18932

Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

The game looks really great ... all the best for the release and your hopefully many sales :)

Also really looking forward to the postmortem.

Any plans for a release on other targets in the near future too?
by Nelvin
Sat Oct 13, 2018 4:40 pm
Forum: Games and Creations
Topic: LandR - A puzzle platformer made with LÖVE
Replies: 13
Views: 6369

Re: LandR - A puzzle platformer made with LÖVE

Haha that's a pretty cool sound effects test - and funny too. Maybe you could, add some later point in dev, add a simple character selection to the game with just minor visual styles and also different sets of sounds.
by Nelvin
Thu Sep 27, 2018 4:56 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
Replies: 11
Views: 8777

Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds

Thanks for sharing your progress ... have you started working on some additional modules (IAP) already?
by Nelvin
Fri Sep 07, 2018 3:17 pm
Forum: Support and Development
Topic: High cpu usage [solved]
Replies: 7
Views: 837

Re: High cpu usage [updated, problems with the Audio]

That's strange - have you verified that removing these two background audio sources reduces the CPU load?

I just added to background songs to my game and changed their volume each frame with no measurable difference in cpu usage.
by Nelvin
Fri Sep 07, 2018 10:10 am
Forum: Support and Development
Topic: High cpu usage [solved]
Replies: 7
Views: 837

Re: High cpu usage

Check your FPS ... maybe you're running your game without vsync and so with a ridiculously high framerate resulting in your logic running, like 500 times a second.
by Nelvin
Sun Aug 26, 2018 7:08 am
Forum: Support and Development
Topic: Text not displayed for one particular user
Replies: 11
Views: 1805

Re: Text not displayed for one particular user

As it seems to be only related to text and not any other rendering my guess is, it's an issue with the glyph caching.

Using a bitmap font instead a ttf is probably the simplest solution for a quick fix.

http://www.angelcode.com/products/bmfont
https://github.com/libgdx/libgdx/wiki/Hiero