Search found 45 matches

by jojomickymack
Fri Dec 29, 2017 5:35 am
Forum: General
Topic: Basic Platformer Tutorial Series On YouTube
Replies: 10
Views: 10340

Re: Basic Platformer Tutorial Series On YouTube

Great tutorials! You asked for advice and suggestions, I thought I'd give you some constructive criticism that might help your viewers. The first thing I'd wish tutorials would do is show the finished project at the very beginning of the video. That way, as you explain all the parts of the program, ...
by jojomickymack
Fri Dec 29, 2017 4:52 am
Forum: Support and Development
Topic: Needing Help- Non Square Collisions - STI and Tiled
Replies: 5
Views: 4110

Re: Needing Help- Non Square Collisions - STI and Tiled

I'm just checking the bump demo over here at https://love2d.org/forums/viewtopic.php?t=78086 You might just want to have smaller cells and maybe put collision boxes in strategic positions to collide with? That's a way to keep the bounding box approach and achieve the more dynamic collidable shapes y...
by jojomickymack
Fri Dec 29, 2017 4:44 am
Forum: Support and Development
Topic: Needing Help- Non Square Collisions - STI and Tiled
Replies: 5
Views: 4110

Re: Needing Help- Non Square Collisions - STI and Tiled

Your game is FANTASTIC! Unfortunately I think what you're trying to do with non-square collision boxes is not what 'bump' is intended for - from github: Lua collision-detection library for axis-aligned rectangles. Its main features are: bump.lua only does axis-aligned bounding-box (AABB) collisions....
by jojomickymack
Tue Dec 26, 2017 8:40 pm
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 29527

Re: STI with Bump plugin

I was curious about this too - both 'bump' and 'simple tiled implementation' are fantastic libraries and they work really well together. One huge advantage to combining these libraries is that sti anticipates that you will have a layer in your map with a boolean property called 'collidable' set to t...
by jojomickymack
Tue Dec 26, 2017 5:20 pm
Forum: Support and Development
Topic: Simple tiled implementation & hump camera are compatibles?
Replies: 4
Views: 5450

Re: Simple tiled implementation & hump camera are compatibles?

I had some trouble with this and solved the problem by not using a camera at all and just scaling/translating using love.graphics. I hope this might help others trying to do the same thing, since these libraries are all really great together. If you have a map layer with a boolean property called 'c...