Search found 39 matches

by girng
Thu Sep 13, 2018 9:48 am
Forum: General
Topic: Avatars: OBEY!
Replies: 738
Views: 336561

Re: Avatars: OBEY!

rude wrote:
Sun Apr 01, 2018 10:41 pm
10 years later ... and it's still a thing.

Eeexcellent. :joker:
Glad to see you are back. Ty for starting the love2d project, it's freaking amazing. I'm having a blast
by girng
Thu Sep 13, 2018 9:41 am
Forum: Libraries and Tools
Topic: Debug draw for box2d physics World
Replies: 30
Views: 14593

Re: Debug draw for box2d physics World

ty pgimeno, yeah i see. i like to debug the entire map so i like the snippet i found on wiki a lot. however, i'm gonna try your fixed version later. thanks for supporting this project.
by girng
Thu Sep 13, 2018 4:05 am
Forum: Libraries and Tools
Topic: Debug draw for box2d physics World
Replies: 30
Views: 14593

Re: Debug draw for box2d physics World

not sure what to do with the "(world,x,y,width,height)" part. where are u getting x, y, width and height from? i'm looking for a tool just to draw the shapes on all my bodies in my tilemap. hmm ok i just put 0,0,0,0 screen turns red after i create some shapes, i eventually get Error addons/debugWorl...
by girng
Thu Sep 13, 2018 3:19 am
Forum: Support and Development
Topic: how to change cam perspective (fov && angle)?
Replies: 7
Views: 1788

Re: how to change cam perspective (fov && angle)?

viewtopic.php?p=223057#p223057

user here posted a shader that might be able to do it =]

gonna try this out later. am excited
by girng
Thu Sep 13, 2018 3:18 am
Forum: Games and Creations
Topic: RPG WuXia & JiangHu 沙盘角色扮演游戏,武侠与江湖,正在进行中
Replies: 8
Views: 33256

Re: RPG WuXia & JiangHu 沙盘角色扮演游戏,武侠与江湖,正在进行中

hey ttwings. english is just fine i understood u perfectly.

ty sir so much. gonna try out this shader!! <3
by girng
Thu Sep 13, 2018 3:16 am
Forum: Support and Development
Topic: how to stretch image out from center like w/ skins / theming?
Replies: 6
Views: 1177

Re: how to stretch image out from center like w/ skins / theming?

got it https://i.gyazo.com/0017119cb935042a974a6f319d86fa5a.png https://i.gyazo.com/2e993d46bb88feb2c466c3a03398c433.png just need to do the last row. dude. spritebatch w/ quads is yum yum.. it's just amazing. just 1 DRAW CALL! :D edit: got it. finally. dynamic width and height panels baby lets gooo...
by girng
Thu Sep 13, 2018 12:57 am
Forum: Support and Development
Topic: how to change cam perspective (fov && angle)?
Replies: 7
Views: 1788

how to change cam perspective (fov && angle)?

i saw this game when i visiting defold website https://risingwave.itch.io/smash-bash-date-with-the-desert developer has stated he uses a "fov" and camera perspective. is it possible to do this, with let's say hump's camera addon? example: https://forum.defold.com/t/view-like-in-smash-bash-solved/129...
by girng
Thu Sep 13, 2018 12:39 am
Forum: General
Topic: LÖVE 11.1 released!
Replies: 41
Views: 65874

Re: LÖVE 11.1 released!

ty for version

no black tile flickering for tilemaps (bad issue in godot) so i try convert my game to love2d. appreciated

i use sti addon, works beautiful. love2d (lua) api and syntax is very nice too

i am slowly transcending
by girng
Wed Sep 12, 2018 4:14 pm
Forum: Support and Development
Topic: how to stretch image out from center like w/ skins / theming?
Replies: 6
Views: 1177

Re: how to stretch image out from center like w/ skins / theming?

You can do it in one draw call with a Mesh or a SpriteBatch. o really? is there an example of how i can convert my btn img to mesh (and how to draw it)? i was searching, i found patchy, but i kinda wanna do this mesh thing now lol edit: https://love2d.org/wiki/love.graphics.newMesh looks like id on...