Search found 118 matches

by ninwa
Wed Oct 27, 2010 6:20 am
Forum: Support and Development
Topic: [Solved] LUBE Question
Replies: 2
Views: 521

Re: LUBE Question

Feel free to close thread, problem was resolved. This has been a great exercise in learning networking! My port forwarding was not properly configured (set for TCP but not UDP).
by ninwa
Wed Oct 27, 2010 5:34 am
Forum: Support and Development
Topic: [Solved] LUBE Question
Replies: 2
Views: 521

Re: LUBE Question

Confirmed that the client/server worked as it should with Boolsheet's machine as server. My router (router skills) fail.
by ninwa
Wed Oct 27, 2010 4:48 am
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 123246

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

It's possible, that despite changing the resolution in the conf.lua that the applications weren't written with other screen sizes in mind. I'm not familiar with nlove enough to know if this would matter, or if applications are scaled automatically.
by ninwa
Wed Oct 27, 2010 4:02 am
Forum: Support and Development
Topic: [Solved] LUBE Question
Replies: 2
Views: 521

[Solved] LUBE Question

Hello, I'm writing a chat server/client in LOVE using LUBE and I've run into a frustrating problem. The application worked at first, but after a short while, ceased to work. I have both my client and server set to use port 11988. I decided to do a little investigating to see why it stopped working. ...
by ninwa
Tue Oct 26, 2010 3:15 am
Forum: Games and Creations
Topic: Erase Blocks - my first love game
Replies: 17
Views: 6372

Re: Erase Blocks - my first love game

I like it! I think you can do things to make the game play more varied however. Just as an offhand suggestion: what about blocks that, when erased, do various things? You could have a "bomb block", "time slowed block", or "make blocks heavier-block." You get the idea. If a block makes a passive chan...
by ninwa
Mon Oct 25, 2010 9:51 pm
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 123246

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Hey niwa. There is a small Bug in your game. If i draw two nodes to close it crashes. It has todo with box2d not handling too close nodes. Could you fix this? SiEncE, replacing the existing love.mousepressed() callback with: function love.mousepressed(x,y,button) if introduction then return end -- ...
by ninwa
Mon Oct 25, 2010 7:57 am
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 123246

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Thursdaybloom wrote:Woot ninwa, your platformer is being demoed Gentoo :awesome:

This development excites my loins
Definitely put a huge smile on my face. :) Looks like they had to change the code a little to fit the new resolution. Very cool stuff, keep up the work!
by ninwa
Mon Oct 25, 2010 6:53 am
Forum: Support and Development
Topic: "Zoom" Effect/Desaturated World
Replies: 6
Views: 909

Re: "Zoom" Effect/Desaturated World

Thanks a lot ninwa! I haven't had a chance to check this out yet so I'll try in within the next few days :) No problem, if you have any questions about how it works feel free. Coroutines are one of the most powerful features in Lua. If you need to you can easily take all of the contents in love.loa...
by ninwa
Mon Oct 25, 2010 5:46 am
Forum: Games and Creations
Topic: Colorpix
Replies: 24
Views: 7910

Re: Colorpix

One87, I created a modified version including a menu screen which lets people easily choose between hard (25 moves) and easy (35) moves and saves a high-score for each mode. Would it be alright with you if I posted this? I sincerely apologize if even asking is bad form in the Love community, as I'm...
by ninwa
Mon Oct 25, 2010 5:28 am
Forum: Support and Development
Topic: "Zoom" Effect/Desaturated World
Replies: 6
Views: 909

Re: "Zoom" Effect/Desaturated World

function love.load() desaturate = function(interval) return coroutine.create(function() local lastRan = 0 local d = love.image.newImageData(512,512) local complete = false for x=1, 512 do for y=1, 512 do d:setPixel(x,y,150,150,150,255) end end while true do if complete then love.graphics.draw(dimg,...