## Search found 383 matches

Sun Feb 19, 2017 6:21 pm
Forum: General
Topic: Drawing lines using a table (why doesn't it work?)
Replies: 2
Views: 620

### Re: Drawing lines using a table (why doesn't it work?)

Hi sdeban, love.graphics.line and love.graphics.points are inconsistent in the table structure they accept. A table with alternating x/y positions will work for both, like your manually created table and this random table: for i = 1, 10, 2 do x = math.random(5, 500) y = math.random(5, 500) coords[i]...
Sun Feb 19, 2017 6:06 pm
Forum: Support and Development
Topic: Tiling a space background in all directions.
Replies: 5
Views: 1395

### Re: Tiling a space background in all directions.

Hi Annabelle, One way would be to: Make the the quad one tile bigger in each direction. "Wrap around" the quad's x/y position when it passes the width/height of a tile. Draw the quad up/left one tile. bgQuad = love.graphics.newQuad(0, 0, 896 + bgImg:getWidth(), 600 + bgImg:getHeight(), bgImg:getDime...
Sun Feb 19, 2017 9:43 am
Forum: General
Topic: Only Lua
Replies: 3
Views: 1251

### Re: Only Lua

Hi JYinc! Different people are going to say different things I think, so be sure to think critically and research and experiment to find out what you think is true. :) Knowing C or C++ is absolutely not required for making a game with LOVE, it requires knowledge of only Lua. Knowing algorithms and d...
Sun Feb 19, 2017 8:04 am
Forum: Support and Development
Topic: Creating an "endless runner" that isnt random?
Replies: 3
Views: 1081

### Re: Creating an "endless runner" that isnt random?

Try thinking about "what makes each level different?" and then storing that information in tables. For example... (I'm thinking of a Canabalt style game here) "The only difference between each platform the runner jumps on is its height, everything else is the same or random (width of platform, gap b...
Sun Feb 12, 2017 12:46 pm
Forum: General
Topic: trying 2 set up walking animation with sprite sheets and tables. will this work?
Replies: 6
Views: 1504

### Re: trying 2 set up walking animation with sprite sheets and tables. will this work?

Thanks MadByte, really nice of you to say.
Sun Feb 12, 2017 11:15 am
Forum: General
Topic: trying 2 set up walking animation with sprite sheets and tables. will this work?
Replies: 6
Views: 1504

### Re: trying 2 set up walking animation with sprite sheets and tables. will this work?

The "cleanliness" of code is an interesting thing... I think it's important to think of what kinds of things make code "clean", and what the actual practical benefits are. (I used to think that splitting programs up into lots of different files and having classes for everything and having lots of di...
Sat Feb 11, 2017 12:42 pm
Forum: Support and Development
Topic: Problem with "Tutorial:Efficient Tile-based Scrolling" Tutorial
Replies: 2
Views: 827

### Re: Problem with "Tutorial:Efficient Tile-based Scrolling" Tutorial

Hi SentientPotato, Try changing: map_x = math.max(math.min(map_x + dx, map_w - map_display_w), 1) map_y = math.max(math.min(map_y + dy, map_h - map_display_h), 1) to (note the "+ 1"s) map_x = math.max(math.min(map_x + dx, map_w - map_display_w + 1), 1) map_y = math.max(math.min(map_y + dy, map_h - m...
Sat Feb 11, 2017 10:10 am
Forum: General
Topic: trying 2 set up walking animation with sprite sheets and tables. will this work?
Replies: 6
Views: 1504

### Re: trying 2 set up walking animation with sprite sheets and tables. will this work?

Hi yougetagoldstar, The code won't run as is because there are syntax errors in it, which LOVE will let you know when you try to run it (tip: run stuff you're not sure of, error messages are useful!). You might be wanting something like this: -- test table char_anims = { playerImage = love.graphics....
Wed Feb 08, 2017 12:18 pm
Forum: General
Topic: Want to make a 2d top-down or angled RPG. Starting out, could use some advice.
Replies: 15
Views: 5305

### Re: Want to make a 2d top-down or angled RPG. Starting out, could use some advice.

Hi yougetagoldstar, It seems obvious to me that one shouldn't take advice from people who haven't done the thing that one is looking for advice on how to do. I have never made a proper game, so you shouldn't read this post any further. ;) However, your post resonated with me, so I'd like to share so...
Fri Jan 27, 2017 4:45 am
Forum: General
Topic: How to promote LOVE game?
Replies: 6
Views: 2073

### Re: How to promote LOVE game?

The tutorials section of the TIGSource forums could be used for promoting a tutorial.