Search found 712 matches

by Germanunkol
Thu Mar 23, 2017 2:34 pm
Forum: Games and Creations
Topic: Orbital Ballistics
Replies: 2
Views: 3746

Re: Orbital Ballistics

Hey, I like the idea and the physics! :) Nice style, it's cool how the objects slowly break apart.
While I was watching the video I thought that this could be made into a pretty cool multiplayer game...

Edit: Ah, just saw on the itch-page that you have Multiplayer planned - nice!
by Germanunkol
Wed Feb 22, 2017 3:56 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1506778

Re: What's everyone working on? (tigsource inspired)

So I'm working on a new animation tool, inspired by a bunch of twitter gifs and this talk by bret victor in particular. I would call it "performative" animation: instead of making keyframes and doing a bunch of tweaking to get the timing and motion just right, you just perform the motion ...
by Germanunkol
Fri Feb 17, 2017 11:08 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1506778

Re: What's everyone working on? (tigsource inspired)

Trying grid-snapping construction system as opposed to freehand one. This probably should introduce vibe that i get from other tiled sandbox games, i guess. That looks pretty cool! I think the light in front of your vehicle is a little weird, though, since it seems to be a point light which spreads...
by Germanunkol
Sat Feb 04, 2017 11:02 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1506778

Re: What's everyone working on? (tigsource inspired)

Been trying to figure out a good lighting method and I came up with something that almost resembles Metaballs. It looks cool, but I think it breaks the style a little - you have rectangular tiles everywhere and then this very round shadow. Maybe you could make it adjust to the tiles, i.e. a single ...
by Germanunkol
Wed Jan 25, 2017 2:46 pm
Forum: Games and Creations
Topic: [WIP] shooting game
Replies: 7
Views: 6534

Re: [WIP] shooting game

Very nice!
I would make the player a slightly different color though, to be able to differentiate better between player and shots. Especially towards the end of the animation, it gets very messy on screen...
by Germanunkol
Sun Jan 22, 2017 9:04 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1506778

Re: What's everyone working on? (tigsource inspired)

@Jasoco, in Bandana, we used Regular Expressions to find which tile should be used at a certain position.
We wrote about it here, might be an interesting read.
by Germanunkol
Sun Jan 15, 2017 9:44 pm
Forum: General
Topic: Programming inside a game?
Replies: 4
Views: 3367

Re: Programming inside a game?

I recommend using Lua (or a simplified version of it) for this purpose. This way you don't have to write your own compiler. You can start by looking at Lua's loadstring function. You can pass it code as a string (which the user has typed) and it will get interpreted. Then you can run that chunk of c...
by Germanunkol
Fri Jan 13, 2017 10:06 pm
Forum: General
Topic: Building a Free Library of Images for Everyone
Replies: 117
Views: 152053

Re: Building a Library of Images for Everyone

Cool, thanks for the link! I'm not using any realistic textures at the moment (mostly pixel art/hand drawn stuff), but it's always handy to have these websites in one's bookmarks!
by Germanunkol
Mon Jan 09, 2017 12:52 pm
Forum: Support and Development
Topic: Thin client
Replies: 6
Views: 4734

Re: Thin client

Zeex00, Do you mean something like a browser that downloads and executes assets and code Just-In-Time from various addresses via HTTP? One problem would be sandboxing -- you would want to add guards to love2d to keep downloaded code from reading/writing arbitrary files on your hard drive, etc. I'm ...
by Germanunkol
Tue Dec 27, 2016 11:56 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1506778

Re: What's everyone working on? (tigsource inspired)

I'm working on drill_bit , a lo-fi asteroid mining arcade game. Very cool - I love how you only have two colors and still get so much feeling across with just a bit of camera shake and particles. Are there more gifs where these came from? :D I wrote a terrain generator quickly, based on the diamond...