Search found 363 matches

by mike
Tue Feb 19, 2008 5:40 pm
Forum: General
Topic: Tutorial requests and ideas
Replies: 79
Views: 46409

Re: Tutorial requests and ideas

Can't you just upload it here?
by mike
Tue Feb 19, 2008 5:39 pm
Forum: Libraries and Tools
Topic: The epic love demo thread!
Replies: 138
Views: 60380

Re: The epic love demo thread!

YES! Just what I needed.
by mike
Tue Feb 19, 2008 12:07 pm
Forum: Libraries and Tools
Topic: The epic love demo thread!
Replies: 138
Views: 60380

Re: The epic love demo thread!

Made a quick demo for potential adventure games where a character is drawn behind/in front of things depending on its position. Could be a tutorial on how to use the Image:setCenter() function. edit: Now with music. edit 2: had to remove it because the people who made the graphics didn't want me to ...
by mike
Mon Feb 11, 2008 9:09 pm
Forum: General
Topic: Tutorial requests and ideas
Replies: 79
Views: 46409

Re: Tutorial requests and ideas

I'm not sure.. I did a basic callback tutorial: http://love.sourceforge.net/?page=tutorial&id=2, but perhaps you are going to be more specific.
by mike
Mon Feb 11, 2008 6:50 am
Forum: General
Topic: Future features
Replies: 86
Views: 43521

Re: Future features

Aha, I can see how that could be a problem.
THE MORE YOU KNOW! :geek:
by mike
Mon Feb 11, 2008 5:09 am
Forum: General
Topic: Future features
Replies: 86
Views: 43521

Re: Future features

Also I mentioned the project in #ludumdare and a few of them were quite displeased with the fact you guys using delta timing and leave no resources for other processes. I am very much a n00b when it comes to development, but what is so wrong with using delta timing? I remember back in the day when ...
by mike
Mon Feb 11, 2008 2:51 am
Forum: General
Topic: Tutorial requests and ideas
Replies: 79
Views: 46409

Re: Tutorial requests and ideas

  • Using load, update, render, etc (the callbacks).
(I am, of course, volunteering to do this)
by mike
Sun Feb 10, 2008 4:42 am
Forum: General
Topic: Future features
Replies: 86
Views: 43521

Re: Future features

My next suggestion: If we change the name of love/love.exe (depending your platform,whatever), make it look for a .love file with the same name. That way we can deliver a full game withouth using batch or shell scripts. For example, if the love binary is called "superduperracing.exe" it will automa...
by mike
Sun Feb 10, 2008 3:07 am
Forum: General
Topic: Icons
Replies: 15
Views: 9221

Re: Icons

rude wrote:Hence the board subtitle "Outgay this."
You will never OUTGAY me! </reference>
by mike
Fri Feb 08, 2008 8:02 pm
Forum: General
Topic: Icons
Replies: 15
Views: 9221

Re: Icons

I decree that the pink ones were far superior.