Search found 166 matches

by Helvecta
Sat May 24, 2014 5:15 am
Forum: Support and Development
Topic: Dragging & Dropping onto Application?
Replies: 1
Views: 330

Dragging & Dropping onto Application?

I've noticed that if you drag a file onto a love application in Windows 7 the cursor changes to the "add to" tooltip, as if to say that a file could be uploaded to a love app in this way. Is that actually a possibility? It would be nice for a user to be able to load a file that way.
by Helvecta
Tue May 13, 2014 10:45 pm
Forum: Support and Development
Topic: POLL: Canvas and Shader Support
Replies: 7
Views: 1015

Re: POLL: Canvas and Shader Support

Thanks to everyone for responding to the poll, I really appreciate it! Seems like a little over 10% of people cannot use the two, that's good to know.

I'll leave the poll open because why not :crazy:
by Helvecta
Tue May 13, 2014 4:14 am
Forum: Support and Development
Topic: POLL: Canvas and Shader Support
Replies: 7
Views: 1015

Re: POLL: Canvas and Shader Support

Thanks for the post, the research you've relayed gives me high hopes!

By "major release", do you mean version 0.1? Do you have a ballpark time frame of when the version will be released (within the next 2 years)?
by Helvecta
Tue May 13, 2014 3:57 am
Forum: Support and Development
Topic: POLL: Canvas and Shader Support
Replies: 7
Views: 1015

POLL: Canvas and Shader Support

I really would like to settle once and for all if I should use canvases and shaders. They're nice features, but they may exclude users, as the wiki warns, so I would like to use the L2D community to try and get an idea of what percentage of users would be excluded. Please answer the poll with which ...
by Helvecta
Thu May 08, 2014 10:20 pm
Forum: General
Topic: How to draw this contrail?
Replies: 16
Views: 6130

Re: How to draw this contrail?

Don't mind me, just need the practice :)

Image
by Helvecta
Mon Apr 21, 2014 8:22 am
Forum: Libraries and Tools
Topic: Ultimate Pokedex 1.0 Beta
Replies: 3
Views: 1660

Re: Ultimate Pokedex 1.0 Beta

Should I use Love Frames Library for my buttons? I already have a main menu but should I make buttons? I think that is a matter of personal preference; if you choose to use a library, you get the convenience , but you don't get the knowledge learning programmers need to understand in order to best ...
by Helvecta
Mon Apr 21, 2014 7:36 am
Forum: Support and Development
Topic: [SOLVED] Learning Shaders
Replies: 1
Views: 570

Re: Learning Shaders

Well that was a doozie. Problem solved! :nyu:
Image
by Helvecta
Sun Apr 20, 2014 4:37 am
Forum: Support and Development
Topic: [SOLVED] Learning Shaders
Replies: 1
Views: 570

[SOLVED] Learning Shaders

Somewhere along the way, while learning how to create lighting effects and code in GLSL 1.2 , something went wrong. Oh so very wrong! http://oi59.tinypic.com/xmlxnb.jpg I'd be very appreciative if I could get some guidance regarding where I went oh-so-very wrong. P.S. if anyone knows how to send tab...
by Helvecta
Fri Apr 18, 2014 8:53 pm
Forum: Libraries and Tools
Topic: Project Learning Lua/Love2D!
Replies: 4
Views: 939

Re: Project Learning Lua/Love2D!

Well LOVE2D uses Lua as its scripting language so if you create LOVE2D games you can kill 2 birds with one stone! ^^
by Helvecta
Fri Apr 18, 2014 8:05 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 321
Views: 158666

Re: Share a Shader!

:( Aw crap Yeah, but shaders! EDIT: let's make this post more constructive! Zoom-blur shader, ported (and simplified) from here : extern float strength; vec4 effect(vec4 color, Image tex, vec2 tC, vec2 pC){ float[10] sample; for(int i = 0; i < 10; i++){ sample[i] = (i - 5) / strength; } vec2 dir = (...