Search found 49 matches
- Wed Oct 22, 2014 9:28 am
- Forum: Games and Creations
- Topic: Pnorar
- Replies: 11
- Views: 14569
Re: Pnorar
Last shoot (when green gunpoint arrive) is awesome!
- Tue Oct 14, 2014 12:16 pm
- Forum: Libraries and Tools
- Topic: lua utils
- Replies: 31
- Views: 35608
Re: lua utils
))
Oh, sorry. I mean this question: how can I use information about aspect ratio, to properly zoom game (for different screens)?
Oh, sorry. I mean this question: how can I use information about aspect ratio, to properly zoom game (for different screens)?
- Tue Oct 14, 2014 11:36 am
- Forum: Libraries and Tools
- Topic: lua utils
- Replies: 31
- Views: 35608
Re: lua utils
Perfect! Thanks for this functions.
But, help me please, how use function, that calculate aspect ratio?
But, help me please, how use function, that calculate aspect ratio?
- Thu Sep 25, 2014 7:51 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 744248
Re: Simple Tiled Implementation - STI v0.9.0
You are monster! It's really awesome lib. Thanks for it.
- Mon Sep 01, 2014 3:14 pm
- Forum: Libraries and Tools
- Topic: Lady: making savegames easy
- Replies: 28
- Views: 16074
Re: Lady: making savegames easy
Something like this.
But now I starting understand, how your library can save my time and code...
Code: Select all
Entity= Class('Entity')
Entity.stats = { hp = 100, dmg = 50, range = 5 }
function Entity.initialize()
Entity.stats = loadSavedTable()
end
function Entity.save()
saveTable(Entity.stats)
end
- Mon Sep 01, 2014 2:48 pm
- Forum: Libraries and Tools
- Topic: Lady: making savegames easy
- Replies: 28
- Views: 16074
Re: Lady: making savegames easy
Look cool. But if I would solve the problem, I would create an additional table. And would use this table to record the data (health, attack power, and etc).
Watch your code, and it's very cool too. Continue develop! Thanks!)
Watch your code, and it's very cool too. Continue develop! Thanks!)
- Mon Sep 01, 2014 11:59 am
- Forum: Libraries and Tools
- Topic: Lady: making savegames easy
- Replies: 28
- Views: 16074
Re: Lady: making savegames easy
Good day! "Lady" - best name ever!
But I don't understand, for what you want to save classes? Why not usual tables?
But I don't understand, for what you want to save classes? Why not usual tables?
- Sun Aug 31, 2014 6:05 pm
- Forum: Games and Creations
- Topic: Drop of Light LD #30
- Replies: 0
- Views: 3838
Drop of Light LD #30
It's my first game, that I complete. 5.png Game about small 'Drop of Light'. It arrive in Connected World. And YOU must protect it! You must save and protect "Drop of Light" with your X. You should collect yellow bonuses. They activate shield, which save "Drop of Light" on the sc...
- Tue Aug 26, 2014 5:34 am
- Forum: General
- Topic: Ludum Dare #30
- Replies: 20
- Views: 12796
Re: Ludum Dare #30
I'm upload game too http://www.ludumdare.com/compo/ludum-da ... &uid=18629 ... It's my first try, so It's not ideal...
- Tue Jul 29, 2014 9:55 am
- Forum: Support and Development
- Topic: Make a body slide instead of rotate.
- Replies: 4
- Views: 3332
Re: Make a body slide instead of rotate.
I try to applyForce for Rectangle shape, but it don't rotate! What I do wrong? function createRectangle(x, y, w, h) local o = {} o.b = love.physics.newBody(world, x, y, "dynamic") o.s = love.physics.newRectangleShape(0, 0, w, h) o.f = love.physics.newFixture(o.b, o.s) return o end function...