Search found 39 matches
- Tue May 19, 2015 1:30 pm
- Forum: Libraries and Tools
- Topic: LÖVE-API Documentation (as a lua table)
- Replies: 33
- Views: 20133
Re: LÖVE-API Documentation (as a lua table)
Is it possible to generate HTML documentation in some simple way from this?
- Sat May 16, 2015 2:22 pm
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 54039
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
Hey everyone :) I have some great news. I sucesfully automated process of compiling luajava natives along with Lua 5.1 (not tested newer version yet) for all platforms. I sucesfully compiled them all except natives for iOS and Mac OS X because I do not own Mac development machine. So if I can ask so...
- Wed May 06, 2015 9:03 pm
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 54039
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
Ofc, Java is fully backwards compatible.
- Wed May 06, 2015 7:34 pm
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 54039
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
Yep, so for now I will stay with Java 6 Anyways, my main priority right now is to get compiled natives for luajava for all platforms I listed before.
- Wed May 06, 2015 7:46 am
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 54039
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
On Win 7 and XP your PC system do not automatically updates to Jav 8 and when you will try to install it it will show warning that it is not reccomened for your system with Continue and Cancel buttons or something like that.
- Tue May 05, 2015 8:10 am
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 54039
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
Yes, libGDX projects can be compiled to HTML5 via GWT. but GWT do not likes at all current Lua backend of NON (LuaJ) with tons of reflections. When I will switch to LuaJava, porting engine to work on web also will be super easy. Also, Java 8 is recommened only for Win 8 + and so on I will stick to J...
- Sun May 03, 2015 11:53 am
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 54039
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
Added support for changing orientation on mobile devices * "portrait" - useful for mobile phones * "landscape" - useful for tablets * "sensor" - automatically rotates your screen based on your accelerometer axis I want to replace LuaJ with [luajava](https://github.com/j...
- Sun Apr 19, 2015 11:39 am
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 202775
Re: LöveFTW - preview release
Wouldn´t Windows Universal apps run also on XBOX?
- Sun Apr 19, 2015 11:24 am
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 54039
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
Did some minor optimizations with matrix transformations (rotating, scaling, translating) and added API dumper to tools/ directory (moved also install script there) Here is dump of current API: non.visible non.keyboard.isVisible non.keyboard.setVisible non.keyboard.isDown non.mousepressed non.window...
- Thu Apr 16, 2015 4:12 pm
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 54039
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
I downloaded 4 random games from this forums (what was not using bitmap fonts and canvases) and they worked perfectly :) With only minor changes: * added" love = non or love" to top of main.lua * love.event.push("quit") => love.system.quit, * " " character for space => ...