Search found 28 matches

by OnACoffeeBreak
Sun Apr 23, 2017 4:50 pm
Forum: Support and Development
Topic: [solved] HardonCollider module not found
Replies: 6
Views: 4055

Re: HardonCollider module not found

Tried to match the case of the module folder in the require string. No joy.

Tried making the module folder name all lower case chars and matching require string. No joy.
by OnACoffeeBreak
Sun Apr 23, 2017 4:09 pm
Forum: Support and Development
Topic: [solved] HardonCollider module not found
Replies: 6
Views: 4055

[solved] HardonCollider module not found

I am following the HardonCollider tutorial . I cloned the module from GitHub git clone git://github.com/vrld/HardonCollider.git and organized the file/directory structure per the tutorial. HC = require 'hardoncollider' Fails with [string "HC = require 'hardoncollider'..."]:1: module 'hardo...
by OnACoffeeBreak
Thu Apr 20, 2017 2:29 pm
Forum: Games and Creations
Topic: Simple math practice
Replies: 3
Views: 3624

Re: Simple math practice

I'm new to LOVE myself... I think it's neat to use it to visualize trigonometric problems, and I really like how your demo looks and feels. If I understand correctly, you're using the Pythagorean theorem to calculate the distance between two points. I wonder if it would help to present an interactiv...
by OnACoffeeBreak
Thu Apr 13, 2017 4:38 pm
Forum: Support and Development
Topic: Wrap images around game window
Replies: 20
Views: 15136

Re: Wrap images around game window

Thanks for the feedback! Indeed, much simpler that way.
airstruck wrote: Thu Apr 13, 2017 6:44 am You might want to avoid creating a temporary table every frame and only draw as many times as needed.
I left that there in case the window is resized. Thanks!
by OnACoffeeBreak
Wed Apr 12, 2017 7:52 pm
Forum: Support and Development
Topic: Wrap images around game window
Replies: 20
Views: 15136

Re: Wrap images around game window

I figured it out (.love) of the test project is attached. I don't know if this very efficient. I haven't wrapped my mind around doing collision detection with this setup. Visualizing this helped me think it through. Here's what I came up with on a piece of paper. The thick rectangle is the window. &...
by OnACoffeeBreak
Tue Apr 11, 2017 10:29 pm
Forum: Support and Development
Topic: Wrap images around game window
Replies: 20
Views: 15136

Re: Wrap images around game window

So, on the surface this seemed simple. Handling crossing of borders when the image is only crossing a single edge is easy enough, but handing crossing at corners is more involved. I'll have to think on this overnight. Thanks!
by OnACoffeeBreak
Tue Apr 11, 2017 1:48 pm
Forum: Support and Development
Topic: Wrap images around game window
Replies: 20
Views: 15136

Re: Wrap images around game window

Ha! Thanks! I'm grinning IRL because that is such an obvious solution. This foray into game making has so far been full of these little nuggets and little Eureka moments. It reminds me why I've gotten into programming to begin with.

Appreciate your help!
by OnACoffeeBreak
Tue Apr 11, 2017 11:33 am
Forum: Support and Development
Topic: Wrap images around game window
Replies: 20
Views: 15136

Wrap images around game window

Without checking the boundaries of a window, an image/sprite will gradually disappear beyond the edge of the window as the player/enemy moves out of bounds. Is it possible to keep this behavior, but have the part of the image that is beyond the window boundary appear along the opposite boundary? In ...