Hey! Just because I didn't realize that I installed 0.5.0 to the computer I was working on and not my flash drive does not mean that I was wrong.
Oh wait... yes it does...
And yes, rude, you DO have Scarlet Johanson on your bed
Search found 46 matches
- Fri Nov 07, 2008 3:00 pm
- Forum: Support and Development
- Topic: Collision and destroy problems
- Replies: 22
- Views: 7413
- Fri Nov 07, 2008 4:56 am
- Forum: Support and Development
- Topic: Collision and destroy problems
- Replies: 22
- Views: 7413
Re: Collision and destroy problems
Posting the erroring files for rude
- Fri Nov 07, 2008 3:19 am
- Forum: Support and Development
- Topic: Collision and destroy problems
- Replies: 22
- Views: 7413
Re: Collision and destroy problems
I'm trying to implement your code into mine, and I think I have everything right, but LOVE is still complaining about destroy() being a nil value, even though its being called on entities.b and .s
Do you have MSN or GTalk or something so we don't have to take up forum space and for faster responses?
Do you have MSN or GTalk or something so we don't have to take up forum space and for faster responses?
- Fri Nov 07, 2008 2:38 am
- Forum: Support and Development
- Topic: Collision and destroy problems
- Replies: 22
- Views: 7413
Re: Collision and destroy problems
*sigh* nevermind I'm an idiot, I forgot to set the callback to the world...
- Fri Nov 07, 2008 2:28 am
- Forum: Support and Development
- Topic: Collision and destroy problems
- Replies: 22
- Views: 7413
Re: Collision and destroy problems
http://love2d.org/docs/Contact.html
It doesn't REALLY say that, but from looking at it that was the impression I got from it.
And I put
text = a .. ", " .. b
in the collision function then drew text with the draw function, and no matter what hits where, it never shows ANYTHING
It doesn't REALLY say that, but from looking at it that was the impression I got from it.
And I put
text = a .. ", " .. b
in the collision function then drew text with the draw function, and no matter what hits where, it never shows ANYTHING
- Fri Nov 07, 2008 1:44 am
- Forum: Support and Development
- Topic: Collision and destroy problems
- Replies: 22
- Views: 7413
Re: Collision and destroy problems
oh ok, i misread what you had posted.
And if a and b are strings, then the docs are wrong, because the docs say that collision passes the shapes, not their data strings
And if a and b are strings, then the docs are wrong, because the docs say that collision passes the shapes, not their data strings
- Thu Nov 06, 2008 9:17 pm
- Forum: Support and Development
- Topic: Collision and destroy problems
- Replies: 22
- Views: 7413
Re: Collision and destroy problems
Here, I'll just post the entire code (some changes made since last post) local phys = love.physics local graph = love.graphics local time = love.timer local aud = love.audio local bullets = {} function load() world = phys.newWorld(1024, 768) world:setGravity(0, 15) graph.setBackgroundColor(100,100,2...
- Thu Nov 06, 2008 3:04 pm
- Forum: Support and Development
- Topic: Collision and destroy problems
- Replies: 22
- Views: 7413
Collision and destroy problems
For whatever reason, my collision function will not detect ANY collisions. function collision(a,b,c) local f, r = c:getFriction(), c:getRestitution() local s = c:getSeparation() local px, py = c:getPosition() local vx, vy = c:getVelocity() local nx, ny = c:getNormal() for k, v in pairs(bulletShapes)...
- Mon Nov 03, 2008 3:31 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225733
Re: Networking Library
name suggestion LDTP - LOVE Data Transfer Protocol
- Mon Nov 03, 2008 2:30 pm
- Forum: General
- Topic: Shape object ideas
- Replies: 9
- Views: 7229
Re: Shape object ideas
OK, I don't have my code in front of me but that's probably where I went wrong. Do you think it would be possible to put a variable in the config file to tell LOVE what quadrant to be in? It would be handy to have the origin be at the bottom left in some cases instead of the top left. Just have it b...