Youp, seems like it fixed it, THANKS! But why it does that ? Isn't it engine problem ?pgimeno wrote:I think your problem is here:Try changing it to:Code: Select all
if v.y > 360 then v.y = -60 + column1.yMove/2
Code: Select all
if v.y >= 360 then v.y = v.y - (360+60)
Search found 42 matches
- Sun Feb 14, 2016 5:37 pm
- Forum: Support and Development
- Topic: Slots offset problem
- Replies: 7
- Views: 1819
Re: Slots offset problem
- Sun Feb 14, 2016 10:07 am
- Forum: Support and Development
- Topic: Slots offset problem
- Replies: 7
- Views: 1819
Re: Slots offset problem
It still happens.
- Sun Feb 14, 2016 9:32 am
- Forum: Support and Development
- Topic: Slots offset problem
- Replies: 7
- Views: 1819
Re: Slots offset problem
require "mathlib" items = {} items[1] = love.graphics.newImage("icons/bell.png") items[2] = love.graphics.newImage("icons/diamond.png") items[3] = love.graphics.newImage("icons/emerald.png") items[4] = love.graphics.newImage("icons/goldbar.png") ite...
- Sat Feb 13, 2016 11:03 pm
- Forum: Support and Development
- Topic: Slots offset problem
- Replies: 7
- Views: 1819
Slots offset problem
Hello, I am making a video slot machine game, but I have a weird problem. I have 5 boxes going from y: 0 to y: 100 for example. the size of the box is 10. So, when the box y is equal or greater then 100 - 10, its position is set to 0. BUT, the faster it spins, there are some weird offsets between th...
- Mon Apr 06, 2015 10:13 am
- Forum: Support and Development
- Topic: Mathematics help
- Replies: 6
- Views: 1535
Re: Mathematics help
Thank you sir.
- Mon Apr 06, 2015 12:54 am
- Forum: Support and Development
- Topic: Mathematics help
- Replies: 6
- Views: 1535
Mathematics help
Check out this web (CS:GO case simulator) first http://case.convars.com/ Now, does anyone have any idea, how to calculate which item is the one I get ? My "spin" works like this : Random speed and random "slowdown value" is set when I "open case". SO it looks like this....
- Mon Apr 06, 2015 12:48 am
- Forum: Support and Development
- Topic: Some error I dont even know how to name it
- Replies: 6
- Views: 2152
Re: Some error I dont even know how to name it
I was trying to draw an image that was not set.
I had a table, with 2 images, but accessing it with math.random(1,3). It has to be random(1,#table) ofcourse.
I had a table, with 2 images, but accessing it with math.random(1,3). It has to be random(1,#table) ofcourse.
- Sun Apr 05, 2015 12:42 pm
- Forum: Support and Development
- Topic: Some error I dont even know how to name it
- Replies: 6
- Views: 2152
Re: Some error I dont even know how to name it
---PROBLEM SOLVED---
- Sat Apr 04, 2015 11:02 pm
- Forum: Support and Development
- Topic: Some error I dont even know how to name it
- Replies: 6
- Views: 2152
Re: Some error I dont even know how to name it
sorry :
Error: caseSpin.lua:265: attempt to index field 'itemImage' (a nil value)
stack traceback:
caseSpin.lua:265: in function 'spinDraw'
main.lua:136: in function 'draw'
[string "boot.lua"]:446: in function <[string "boot.lua"]:413>
[C]: in function 'xpcall'
Error: caseSpin.lua:265: attempt to index field 'itemImage' (a nil value)
stack traceback:
caseSpin.lua:265: in function 'spinDraw'
main.lua:136: in function 'draw'
[string "boot.lua"]:446: in function <[string "boot.lua"]:413>
[C]: in function 'xpcall'
- Sat Apr 04, 2015 10:21 pm
- Forum: Support and Development
- Topic: Some error I dont even know how to name it
- Replies: 6
- Views: 2152
Some error I dont even know how to name it
Hello community, I continue making my CS:GO case simulator, and I am seriously stuck now. Do not mind my style of programming or some basic mistakes, if it's just a detail... I am learning. What's the problem ? well, I have for, that for some reason, in unspecific time splits out .. well, nothing : ...