Search found 50 matches
- Wed Feb 22, 2017 4:57 am
- Forum: Games and Creations
- Topic: Blood Alchemy - Grid Strategy Game (Fire Emblem)
- Replies: 2
- Views: 5120
Blood Alchemy - Grid Strategy Game (Fire Emblem)
I wrote this game for the 2017 Game Jam, but didn't enter it because I didn't have time or a team to create unique assets. The assets used are released under the Creative Commons license, and are created by Andre Mari Coppola . https://love2d.org/imgmirrur/Zjr6Iel.png I've been planning to start wor...
Re: LÖVE Jam
Thankfully the timing perfectly coinsides with the beginning of my semester break. And I found out about it just before informing my employer of my availability change. So I will be completely free to work on the game jam for the entirety of the three days.
- Mon Jan 30, 2017 8:16 pm
- Forum: Libraries and Tools
- Topic: Middleclass 4.x Object-Orientation for Lua
- Replies: 21
- Views: 22093
Re: [Lib] Middleclass 4.0.0. Object-Orientation for Lua
My bad, I didn't look at the post date. It turns out I've been using Middleclass 4.0 for a year. Which explains why I didn't know there was ever a global Object class to begin with. I suppose it's time to upgrade to 4.10, I'm only half a year late for that :p
- Mon Jan 30, 2017 3:15 pm
- Forum: Libraries and Tools
- Topic: Middleclass 4.x Object-Orientation for Lua
- Replies: 21
- Views: 22093
Re: [Lib] Middleclass 4.0.0. Object-Orientation for Lua
Thank you again Kikito for your fantastic libraries. I use middleclass in all of my projects, and almost always end up using bump and inspect. I also wanted to mention that your blog taught be a lot about writing and using modules, and oop. I'll be upgrading to middleclass 4 when I get the time to s...
- Tue Sep 06, 2016 3:30 pm
- Forum: General
- Topic: Should I switch to Love?
- Replies: 5
- Views: 3807
Re: Should I switch to Love?
Lua is such a wonderful language to work with, and with LuaJIT you get performance similar to a compiled language. Love itself is just a framework, but once you start reading the forums and wiki, I think you'll find that there are quite a few useful libraries made by community members that give you ...
- Tue Aug 23, 2016 2:53 am
- Forum: Ports
- Topic: Löve on PocketC.H.I.P.?
- Replies: 20
- Views: 115353
Re: Löve on PocketC.H.I.P.?
I must admit I cancelled mine. I didn't like that it has a QWERTY keyboard. Also the whole PICO-8 stuff seems to be self-contained with no real obvious developing strategy in the documentation. So they seem to expect you to write your games on that little thing, which just didn't click with me. The...
- Sun Aug 21, 2016 5:51 pm
- Forum: Games and Creations
- Topic: loveChess
- Replies: 4
- Views: 4696
Re: loveChess
Thanks for the links Roland! I'll look into using one of those engines to add AI when I come back to this project.
- Thu Aug 11, 2016 4:54 am
- Forum: Games and Creations
- Topic: loveChess
- Replies: 4
- Views: 4696
loveChess
My next project is going to be a tile-based strategy game like the Fire Emblem / Final Fantasy Tactics games. So this was just a quick project to experiment with how I should write my grid library. Plus I've been on a pretty big Chess binge lately, playing with an online friend. https://love2d.org/i...
- Thu Aug 04, 2016 3:40 am
- Forum: General
- Topic: What's your Lua/Love setup ?
- Replies: 26
- Views: 18742
Re: What's your Lua/Love setup ?
The amount of variety here is quite amusing. Everyone has their own preferred development paradigm. I used Atom for a long time. It's extremely easy to setup, and has the simplest add-on system of any editor I've used. It doesn't syntax highlight Lua by default, but you just need to install the add-...
- Wed Jul 20, 2016 10:19 pm
- Forum: Libraries and Tools
- Topic: Barrack - A simple type checking library
- Replies: 7
- Views: 3677
Re: Barrack - A simple type checking library
Thanks for the feedback! airstruck: Could you give me an example of how wrapping the functions would be more desirable compared to running the type checker at the beginning of the function? I'm not sure of the performance difference, but I prefer the syntax of barrack to your proposed solution. I di...