Search found 95 matches
- Thu May 30, 2013 8:50 am
- Forum: Support and Development
- Topic: [tutorial] using getModes() and scaling graphics
- Replies: 5
- Views: 3125
Re: [tutorial] using getModes() and scaling graphics
Hey, I'll try to explain it as complete as I can, I think you can't really come far in Löve/Lua without understanding tables, so pay attention :neko: (I mark the outputs with > so you know it's not part of the code) How to use getModes() To understand the return value of getModes(), let's simply tak...
- Thu May 30, 2013 8:14 am
- Forum: Support and Development
- Topic: [tutorial] using getModes() and scaling graphics
- Replies: 5
- Views: 3125
Re: [tutorial] using getModes() and scaling graphics
I have problems facing the love.graphics.getModes I get that it creates a table with resolutions, but how do I actually use them? but why is it so that noone created a tutorial about that stuff? Or at least I can't find it anywhere can you please show me how this getmodes function working? Like when...
- Thu May 30, 2013 8:13 am
- Forum: Support and Development
- Topic: [tutorial] using getModes() and scaling graphics
- Replies: 5
- Views: 3125
[tutorial] using getModes() and scaling graphics
Hello all you lövers, I've been asked recently about the usage of getModes() and how to do screen scaling. Due to some excessive free time (yeyy!) I made a little tutorial and I hope it helps people getting started with Löve. If someone notices some mistakes, let me know. I'm pasting the questions /...
- Wed May 29, 2013 4:28 pm
- Forum: Support and Development
- Topic: [Solved] Fade in and fade out
- Replies: 6
- Views: 4550
Re: [Solved] Fade in and fade out
I would do it like this: function love.load() timer = 0 alpha = 0 fadein = 2 display = 7 fadeout = 9 image = love.graphics.newImage("tree.png") end function love.update(dt) timer=timer+dt if timer<fadein then alpha=timer/fadein elseif timer<display then alpha=1 elseif timer<fadeout then al...
- Wed May 29, 2013 7:53 am
- Forum: Libraries and Tools
- Topic: Engine Of Love
- Replies: 6
- Views: 4368
Re: Engine Of Love
Hello Lövers, Here an update about this project, I've (hopefully) improved the framework with some features. Please let me know if you find it useful and if there are bugs, also if you have ideas for features. I've updated both the zip file and demo love project in the original post. Changelog: - po...
- Thu May 23, 2013 4:40 am
- Forum: General
- Topic: Where do you live? (Social Experiment)
- Replies: 36
- Views: 15430
Re: Where do you live? (Social Experiment)
Currently living in Kuala Lumpur, Malaysia.
But I will go back to Barcelona soon, missing Xibeca, tapas, Barceloneta beach and Tibidabo mountains so much
But I will go back to Barcelona soon, missing Xibeca, tapas, Barceloneta beach and Tibidabo mountains so much
- Wed May 22, 2013 9:32 am
- Forum: General
- Topic: Tetris tutorial?
- Replies: 24
- Views: 13180
Re: Tetris tutorial?
Check here for the gameplay details, some stuff is really relevant to your code, e.g. the wiki page about "SRS". http://tetris.wikia.com/wiki/Tetris_Wiki I agree that the whole thing might be a bit difficult for a first game though. Just out of boredom I've attempted to write a Tetris clon...
- Tue May 21, 2013 5:35 pm
- Forum: General
- Topic: Share a Game Idea!
- Replies: 8
- Views: 2234
Re: Share a Game Idea!
OP: your owl game already exists and is called Agony and was released by Psygnosis for the Amiga platform.
Awesome game btw.!
Awesome game btw.!
- Tue May 21, 2013 8:56 am
- Forum: Libraries and Tools
- Topic: Some LÖVE bitmap fonts
- Replies: 5
- Views: 2780
Some LÖVE bitmap fonts
Hey all, Here's another byproduct of some of my love projects: bitmap fonts for LÖVE: https://github.com/humansarepuppies/love_bitmap_fonts/tree/master/png . I will add more fonts in the future, they all can found at github . Do with them what you like, you can also sell them for a Million $ if you ...
- Sat May 11, 2013 3:56 pm
- Forum: Games and Creations
- Topic: soundmap i
- Replies: 3
- Views: 2114
Re: soundmap i
Yes quite well, i can play the game with closed eyes without problem.Were you able to visualise the layout and find your way around very well?