Search found 95 matches

by vitaminx
Thu May 30, 2013 8:50 am
Forum: Support and Development
Topic: [tutorial] using getModes() and scaling graphics
Replies: 5
Views: 3125

Re: [tutorial] using getModes() and scaling graphics

Hey, I'll try to explain it as complete as I can, I think you can't really come far in Löve/Lua without understanding tables, so pay attention :neko: (I mark the outputs with > so you know it's not part of the code) How to use getModes() To understand the return value of getModes(), let's simply tak...
by vitaminx
Thu May 30, 2013 8:14 am
Forum: Support and Development
Topic: [tutorial] using getModes() and scaling graphics
Replies: 5
Views: 3125

Re: [tutorial] using getModes() and scaling graphics

I have problems facing the love.graphics.getModes I get that it creates a table with resolutions, but how do I actually use them? but why is it so that noone created a tutorial about that stuff? Or at least I can't find it anywhere can you please show me how this getmodes function working? Like when...
by vitaminx
Thu May 30, 2013 8:13 am
Forum: Support and Development
Topic: [tutorial] using getModes() and scaling graphics
Replies: 5
Views: 3125

[tutorial] using getModes() and scaling graphics

Hello all you lövers, I've been asked recently about the usage of getModes() and how to do screen scaling. Due to some excessive free time (yeyy!) I made a little tutorial and I hope it helps people getting started with Löve. If someone notices some mistakes, let me know. I'm pasting the questions /...
by vitaminx
Wed May 29, 2013 4:28 pm
Forum: Support and Development
Topic: [Solved] Fade in and fade out
Replies: 6
Views: 4550

Re: [Solved] Fade in and fade out

I would do it like this: function love.load() timer = 0 alpha = 0 fadein = 2 display = 7 fadeout = 9 image = love.graphics.newImage("tree.png") end function love.update(dt) timer=timer+dt if timer<fadein then alpha=timer/fadein elseif timer<display then alpha=1 elseif timer<fadeout then al...
by vitaminx
Wed May 29, 2013 7:53 am
Forum: Libraries and Tools
Topic: Engine Of Love
Replies: 6
Views: 4368

Re: Engine Of Love

Hello Lövers, Here an update about this project, I've (hopefully) improved the framework with some features. Please let me know if you find it useful and if there are bugs, also if you have ideas for features. I've updated both the zip file and demo love project in the original post. Changelog: - po...
by vitaminx
Thu May 23, 2013 4:40 am
Forum: General
Topic: Where do you live? (Social Experiment)
Replies: 36
Views: 15430

Re: Where do you live? (Social Experiment)

Currently living in Kuala Lumpur, Malaysia.
But I will go back to Barcelona soon, missing Xibeca, tapas, Barceloneta beach and Tibidabo mountains so much :D
by vitaminx
Wed May 22, 2013 9:32 am
Forum: General
Topic: Tetris tutorial?
Replies: 24
Views: 13180

Re: Tetris tutorial?

Check here for the gameplay details, some stuff is really relevant to your code, e.g. the wiki page about "SRS". http://tetris.wikia.com/wiki/Tetris_Wiki I agree that the whole thing might be a bit difficult for a first game though. Just out of boredom I've attempted to write a Tetris clon...
by vitaminx
Tue May 21, 2013 5:35 pm
Forum: General
Topic: Share a Game Idea!
Replies: 8
Views: 2234

Re: Share a Game Idea!

OP: your owl game already exists and is called Agony and was released by Psygnosis for the Amiga platform.
Awesome game btw.!
by vitaminx
Tue May 21, 2013 8:56 am
Forum: Libraries and Tools
Topic: Some LÖVE bitmap fonts
Replies: 5
Views: 2780

Some LÖVE bitmap fonts

Hey all, Here's another byproduct of some of my love projects: bitmap fonts for LÖVE: https://github.com/humansarepuppies/love_bitmap_fonts/tree/master/png . I will add more fonts in the future, they all can found at github . Do with them what you like, you can also sell them for a Million $ if you ...
by vitaminx
Sat May 11, 2013 3:56 pm
Forum: Games and Creations
Topic: soundmap i
Replies: 3
Views: 2114

Re: soundmap i

Were you able to visualise the layout and find your way around very well?
Yes quite well, i can play the game with closed eyes without problem.