Search found 57 matches
- Sun Mar 15, 2015 8:17 pm
- Forum: Support and Development
- Topic: LOVE not working in general on Windows
- Replies: 4
- Views: 3761
Re: LOVE not working in general on Windows
Not that I can be of any help, but my love installation works perfectly fine (just 'love' brings up the no game screen) , but 'love --version' does nothing, so it might not be a good indication of whether your install is messed up.
- Sat Feb 14, 2015 5:14 am
- Forum: Support and Development
- Topic: love.graphics.newImage hanging
- Replies: 12
- Views: 5286
Re: love.graphics.newImage hanging
If you load on the thread to a binary blob, and create an image of that on the mainthread (assuming Love is built with a not shared context) you'd still have the main bottleneck (disk I/O) off the main thread which would be a significant win?
- Fri Feb 13, 2015 5:06 am
- Forum: Support and Development
- Topic: LOVE lag spikes
- Replies: 19
- Views: 6532
Re: LOVE lag spikes
If I'm not mistaking there's another side effect to turning off vsync, screen tearing. IMO you're better off keeping vsync enabled and still using dt to get constant motion - that way the lag spikes won't show up as hiccups in perceived movement.
- Fri Feb 13, 2015 4:22 am
- Forum: Support and Development
- Topic: [Solved] Question about slopes
- Replies: 5
- Views: 4267
- Thu Feb 12, 2015 5:41 am
- Forum: Support and Development
- Topic: LOVE lag spikes
- Replies: 19
- Views: 6532
Re: LOVE lag spikes
The pattern seems quite consistent, which suggests interference with something. A system process? VSync?
Does it happen if you give the love process highest priority?
Does it happen if you give the love process highest priority?
- Thu Feb 12, 2015 5:05 am
- Forum: Support and Development
- Topic: Collisions - love.physics or Hardon Collider?
- Replies: 8
- Views: 6304
Re: Collisions - love.physics or Hardon Collider?
Your choice should really be based on whether you want physics behaviour for your character. If you want to bounce boxes around, have things bounce off the player, throwable stuff - box2d should be your choice. If you want tight controls - other collision routines will give you more control. You can...
- Wed Feb 11, 2015 5:31 am
- Forum: Libraries and Tools
- Topic: [Library] splashy - Easy Splash Screens
- Replies: 3
- Views: 4680
Re: [Library] splashy - Easy Splash Screens
Get the transparent love window working Yeah, that would be a stretch goal in a kickstarter. You'd have to know a fair bit more than just Love2D and lua, you'd have to know SDL, see if you can pull it in through FFI and then pray that your experiment works on all platforms - most of us don't have t...
- Mon Feb 09, 2015 10:50 pm
- Forum: Support and Development
- Topic: Memory limits less than expected?
- Replies: 8
- Views: 4219
Re: Memory limits less than expected?
Cheers, I assumed floats in the array part were stored as floats. TIL.Even if LuaJIT were compiled to use 32 bit floats rather than 64 bit floats each unique value would still use at least 64 bits though.
- Mon Feb 09, 2015 9:53 pm
- Forum: Support and Development
- Topic: Memory limits less than expected?
- Replies: 8
- Views: 4219
Re: Memory limits less than expected?
As slime said - LuaJit is limited to addressing 2 gig (it uses the high bit for other purposes). You array example crashes because you're crossing that boundary. (one array entry is 4 bytes (assuming love2d is compiled to use floats, not doubles) so you would never hit 1 billion entries (500.000.000...
- Fri Dec 19, 2014 7:33 am
- Forum: Support and Development
- Topic: LÖVE framerate stutters?
- Replies: 37
- Views: 24166
Re: LÖVE framerate stutters?
Even if you control stepsize yourself, you can still get spikes if you have a lot of garbage that is C userdata since Lua frees that all garbage userdata up in one atomic step.