Search found 20 matches
- Sun Oct 20, 2019 8:06 pm
- Forum: Games and Creations
- Topic: Löve Paint
- Replies: 5
- Views: 6793
Re: Löve Paint
Very cool! Only things that are of issue is the spacing on the brush is too large, it turns into dots when you move too fast. This is most likely because love is a game engine where it is updated every x seconds and not every time the mouse is moved, like other art programs. The only way I can think...
- Sat Oct 05, 2019 11:01 pm
- Forum: General
- Topic: Loveframes setState black screen
- Replies: 3
- Views: 4042
Re: Loveframes setState black screen
Could you attach a .love file? Just zip your game, and change the ending from .zip to .love. It will make it easier for us to help you
- Sat Oct 05, 2019 10:34 pm
- Forum: Games and Creations
- Topic: Mino Bueno, a customizable Tetris clone
- Replies: 9
- Views: 16432
Re: Mino Bueno, a customizable Tetris clone
You deserve way more attention for this amount of effort! All I recommend is a controls screen to either show controls or customize them, some game modes from tetris entries, and other minor improvements. But those are really just adding onto a very well made project. I did have a crash in tengen mo...
- Fri Oct 04, 2019 11:53 pm
- Forum: Games and Creations
- Topic: Steam Game Randomizer
- Replies: 3
- Views: 7535
Steam Game Randomizer
I found myself with a lot of un-played games in my library so I made this, essentially all it does is go through all the names of the folders in your steamapps' common directory. So it's a glorified randomizer, I will be adding to it and updating the UI over time. You can add groups, like First pers...
- Mon Sep 16, 2019 4:43 pm
- Forum: Support and Development
- Topic: Detecting Input Without Window Focus (Listen For Input In The Background)
- Replies: 5
- Views: 3198
Detecting Input Without Window Focus (Listen For Input In The Background)
Is it possible to detect input while the window is not focused? I've tried using love.window.hasFocus() , and it did update while the window did not have focus. function love.update(dt) if love.window.hasFocus() == false then print("No Focus") end end But detecting input while in the backg...
- Sun Sep 08, 2019 10:31 pm
- Forum: Libraries and Tools
- Topic: Collision Library Without The Physics
- Replies: 2
- Views: 5287
Re: Collision Library Without The Physics
The "proper" way to do it is to find the shortest separation vector between the two intersecting shapes and move one of the shapes so that they no longer overlap. Thanks! I will try this out, as you said I did find some problems with fast moving objects. I wanted to try to see if I could ...
- Sun Sep 08, 2019 10:18 pm
- Forum: General
- Topic: Strange physics body behaviour at high velocities
- Replies: 1
- Views: 2663
Strange physics body behaviour at high velocities
When the balls in my project get around 3000-3400 a seemingly random amount of velocity is subtracted. This can range from less than 100 to almost half the velocity, which is very jarring. Is this intended? I doubt I will ever use velocities this high, but it does seem strange that it would do this....
- Sun Sep 01, 2019 12:03 am
- Forum: Libraries and Tools
- Topic: Collision Library Without The Physics
- Replies: 2
- Views: 5287
Collision Library Without The Physics
If you're looking for something with easy collision and no physics, such as a top-down game, you've come to the right place A typical collider looks like this: -- x, y, width, height, tag, trigger collider.newBox(100, 100, 250, 250, 'wall', false) Read more and download here: https://github.com/Bagg...
- Sun Aug 25, 2019 12:49 am
- Forum: Libraries and Tools
- Topic: Simple Button Library
- Replies: 2
- Views: 5564
Re: Simple Button Library
The only critique I have is that your library loads itself into the global scope. Hey! Thanks for the feedback, its my first time posting something I've made using love and i really appreciate it. I have made the library load into the local scope. Although i have had some trouble updating the files...
- Sat Aug 24, 2019 6:36 am
- Forum: Libraries and Tools
- Topic: Simple Button Library
- Replies: 2
- Views: 5564
Simple Button Library
I have created a button library for those who want a quick solution to a button and not an entire GUI overhaul. A typical button can be created like so: function love.load() -- Label, x, y, width, height button = ButtonManager.new("Hello World!", 100, 100, 100,50) end You can read more and...