Search found 91 matches
- Thu Oct 09, 2014 3:23 am
- Forum: Support and Development
- Topic: (SOLVED) I can't close program if...
- Replies: 11
- Views: 6748
Re: I can't close program if...
I know I must make sure that server is up by checking result on sender:connect, but unfortunately it always return "True". That's why there is one variable "r" in my code, I have tried it. I am happy you resolved the issue, just a quick question... As you stated "but unfort...
- Wed Oct 08, 2014 6:17 pm
- Forum: Support and Development
- Topic: Downsampling issues
- Replies: 6
- Views: 3012
Re: Downsampling issues
Post your code or love file and we can help you.
- Wed Oct 08, 2014 6:16 pm
- Forum: Games and Creations
- Topic: Cartorque
- Replies: 8
- Views: 4511
Re: Cartorque
The file is corrupt =/
- Wed Oct 08, 2014 5:59 pm
- Forum: Support and Development
- Topic: (SOLVED) I can't close program if...
- Replies: 11
- Views: 6748
Re: I can't close program if...
Edited if the server isn't up, and I clicked, love2d program keep updating the frame counter, and if I want the close love2d, if stopped updating.... and can't be closed until I start the server pull program. The solution is in your question.. Everything in programming is a condition, if this do tha...
- Wed Oct 08, 2014 5:42 pm
- Forum: Support and Development
- Topic: What's wrong with canvas?
- Replies: 1
- Views: 1740
Re: What's wrong with canvas?
We cannot help you with your issue if you don't post the code or preferably a love file.
- Wed Oct 08, 2014 5:40 pm
- Forum: Libraries and Tools
- Topic: Loveballs, A love2d Softbody lib
- Replies: 73
- Views: 42528
Re: Loveballs, A love2d Softbody lib
That's really awesome!
Makes me think of boobies
Makes me think of boobies
- Mon Oct 06, 2014 10:03 pm
- Forum: General
- Topic: help with level building
- Replies: 6
- Views: 4532
Re: help with level building
So I made this awhile back, I removed somethings from the original code, but i wanted to show you how to load a multi-layered map.
Although the sprite is smaller then the tiles, its the only sprite sheet I had made at the time
All and all it still works with the map :p
Although the sprite is smaller then the tiles, its the only sprite sheet I had made at the time
All and all it still works with the map :p
- Mon Oct 06, 2014 8:59 pm
- Forum: General
- Topic: help with level building
- Replies: 6
- Views: 4532
Re: help with level building
This is a basic tutorial about creating maps and character movement http://www.love2d.org/wiki/Tutorial:Gridlocked_Player But you can expand upon that idea by generating layers using this same system map = { -- z { -- y -1 { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, -- x { 1, 1, 1, 1, 1, 1, 1, 1, ...
- Mon Oct 06, 2014 8:29 pm
- Forum: General
- Topic: help with level building
- Replies: 6
- Views: 4532
Re: help with level building
The code is called a matrix but also can be called a grid, level building is known as layers.
If you have an issue with your code either A place it in its entirety in a code tag in your post or B upload a love file
If you have an issue with your code either A place it in its entirety in a code tag in your post or B upload a love file
- Mon Oct 06, 2014 6:02 pm
- Forum: General
- Topic: How would I go about this?
- Replies: 4
- Views: 3260
Re: How would I go about this?
I went over the code and didn't find a solution, although it was late when i read the initial thread. The problem you said your having is when you zoom the image becomes pixelated, there are a few reasons for this, your not actually drawing out the image in terms of pixels example below love.graphic...