Search found 29 matches
- Sun Mar 15, 2020 8:28 pm
- Forum: Games and Creations
- Topic: Soko All-Stars (jam prototype)
- Replies: 0
- Views: 4571
Soko All-Stars (jam prototype)
A very small prototype for a puzzle game idea. itch link It's Sokoban, but you move all the characters simultaneously, and they all move differently. (They can be moved on the title screen to get a feel for it.) A game like this only works if the levels are good and demonstrate the mechanics, and un...
- Sat Mar 14, 2020 6:03 pm
- Forum: General
- Topic: How do I use a pathfinding system?
- Replies: 3
- Views: 6090
Re: How do I use a pathfinding system?
I'm developing a project and I need my enemies to know how to recognize the best path to the player (pathfinding). I come to you to ask: How do they work internally? Is there one available for a game made without a gang? What do you mean by "gang" in this context? If you want to know how ...
- Tue Oct 29, 2019 6:38 pm
- Forum: Support and Development
- Topic: Monochrome LCD shader?
- Replies: 7
- Views: 5478
Re: Monochrome LCD shader?
I'd actually advise against it - beyond aesthetic value, it's a terrible way to display graphics in every conceivable way. Ask anyone who owned a gameboy - they hated its screen. Hehe, yeah, not going to argue against that. I owned a Game Boy myself, and as a matter of fact I have later modified se...
- Tue Oct 29, 2019 10:22 am
- Forum: Support and Development
- Topic: Monochrome LCD shader?
- Replies: 7
- Views: 5478
Re: Monochrome LCD shader?
Oh, yeah, I did see that one, but it's not really what I'm after. All it really does is restricting the palette to 4 green colors, but I'm looking for something closer to an actual graphing calculator or DMG screen, more akin to the shader I linked to. Sorry if that wasn't clear. Specific stuff I'm ...
- Mon Oct 28, 2019 10:32 pm
- Forum: Support and Development
- Topic: Monochrome LCD shader?
- Replies: 7
- Views: 5478
Monochrome LCD shader?
Hey! Does anyone know of a shader that mimics old monochrome pixel LCDs, like those found on graphing calculators? Something like this . The original DMG Game Boy used a similar display, maybe there's a better chance of finding a shader like that out there? I did find this one , which looks pretty m...
- Mon Apr 15, 2019 11:48 am
- Forum: Support and Development
- Topic: Click to Move Question [SOLVED]
- Replies: 5
- Views: 8772
Re: Click to Move Question
Note that you don't need to actually write a loop, just use LÖVE's built-in game loop. Each frame, ie. inside love.update, you want to move the player closer to the destination by some "step" variable, like dusoft said, multiplied by dt (delta time, the argument to love.update). To update ...
- Fri Mar 29, 2019 10:00 pm
- Forum: General
- Topic: For design pattern material recommendations....
- Replies: 2
- Views: 8348
Re: For design pattern material recommendations....
This book is pretty good (and free as a web version): http://www.gameprogrammingpatterns.com/
- Fri Mar 29, 2019 9:57 pm
- Forum: Support and Development
- Topic: Collision Handling in Breakout Clone
- Replies: 2
- Views: 3678
Re: Collision Handling in Breakout Clone
I don't know exactly why you're having collision problems, but I can point out some inefficient and non-idiomatic things. In your first code block, you loop through all the blocks to see if any of them happen to be hit by a ball at the moment. First of all, it's not idiomatic at all to start Lua tab...
- Fri Mar 29, 2019 9:37 pm
- Forum: General
- Topic: IDK if love engine support as app runner i want to know?
- Replies: 0
- Views: 8473
Re: IDK if love engine support as app runner i want to know?
Sure, I don't see why not. The easiest way is probably to use love.filedropped and have users drop the files you want to open/"run" onto your LÖVE app, so you don't have to deal with the file system.