hope that could help :>
also nice camera there!
Search found 50 matches
- Thu Jun 06, 2013 3:21 am
- Forum: Games and Creations
- Topic: [wip] Cheese Defender
- Replies: 12
- Views: 9485
- Thu Jun 06, 2013 2:53 am
- Forum: Games and Creations
- Topic: [wip] Cheese Defender
- Replies: 12
- Views: 9485
Re: [wip] Cheese Defender
This is awesome! Very addictive and very fun!
I am suggesting making a crosshair and stick it to a mouse cursor, also you might want to scale position of a bullets too, since they fly not to a cursor positions
I am suggesting making a crosshair and stick it to a mouse cursor, also you might want to scale position of a bullets too, since they fly not to a cursor positions
- Wed Jun 05, 2013 7:28 am
- Forum: Support and Development
- Topic: Each word a different color?
- Replies: 10
- Views: 4136
Re: Each word a different color?
you need to love.graphics.setColor() again with color you need after you change color for your text. if key == "up" then love.graphics.setColor(255,0,0,255) text = "hello" elseif key == "down" then love.graphics.setColor(0,255,0,255) text = "bye bye" end love....
- Wed Jun 05, 2013 6:39 am
- Forum: Support and Development
- Topic: Each word a different color?
- Replies: 10
- Views: 4136
Re: Each word a different color?
text = "hello" if key == "up" then love.graphics.setColor(255,0,0,255) elseif key == "down" then love.graphics.setColor(0,255,0,255) end love.graphics.print("this is something I would not say to a stranger "..text.." please take my money", 10,10) --...
- Tue Jun 04, 2013 5:34 pm
- Forum: Support and Development
- Topic: [Solved] Save\Load without using libraries
- Replies: 7
- Views: 2052
Re: [Solved] Save\Load without using libraries
that's hot.bartbes wrote:Well, you changed nothing, try using number = tonumber(file:read()).bramblez wrote:but no luck. Is there a way to get a value from this file not as a string?
And yes, it should be file:read, after file:open.
thank you very much :>
- Tue Jun 04, 2013 3:34 pm
- Forum: Support and Development
- Topic: [Solved] Save\Load without using libraries
- Replies: 7
- Views: 2052
Re: [Not Solved] Save\Load without using libraries
What time is it? Unsolicited code advice time! Replace if not file == true then by if not file then , because the latter is much clearer. Well thank you, kindly :> You should actually open the file. In any case, it's because read returns a string. I've tried data = love.filesystem.newFile("1.t...
- Tue Jun 04, 2013 2:52 pm
- Forum: Support and Development
- Topic: [Solved] Save\Load without using libraries
- Replies: 7
- Views: 2052
[Solved] Save\Load without using libraries
Hello, dear lovers :> I've read few posts about load/save data, but I don't want to use any libraries. I have a .txt file with only 1 number and I am using filesystem to get that number for using in a table. file= love.filesystem.exists("1.txt") if not file == true then print("made 1....
- Mon Jun 03, 2013 3:03 am
- Forum: Support and Development
- Topic: [Solved] Problem with canvas and afterwards drawing.
- Replies: 5
- Views: 2213
Re: [Not Solved] Problem with canvas and afterwards drawing.
scale function resolution_load() can_w=1280 can_h=720 modes=love.graphics.getModes() current_mode=1 for i,v in ipairs(modes) do if v.width<can_w or v.height<can_h then modes[i]=nil end end table.sort(modes, function(a, b) return a.width*a.height < b.width*b.height end) canvas=love.graphics.newCanvas...
- Sun Jun 02, 2013 6:07 pm
- Forum: Support and Development
- Topic: [Solved] Problem with canvas and afterwards drawing.
- Replies: 5
- Views: 2213
Re: [Not Solved] Problem with canvas and afterwards drawing.
this is .love file for you to check
- Sun Jun 02, 2013 3:46 pm
- Forum: Support and Development
- Topic: [Solved] Problem with canvas and afterwards drawing.
- Replies: 5
- Views: 2213
Re: [Not Solved] Problem with canvas and afterwards drawing.
Basicly I almost got it, but not there yet. =( function button_check(dt) for i,v in ipairs(button) do if mousex > v.x * scale and mousex < v.x * scale + font[1]:getWidth(v.text) * scale and mousey > v.y * scale and mousey < v.y * scale + font[1]:getHeight(v.text) * scale then v.mouseover = true else...