Search found 64 matches
- Tue Apr 10, 2018 11:47 pm
- Forum: Support and Development
- Topic: Is there an effective way to cut down lag?
- Replies: 26
- Views: 18430
Re: Is there an effective way to cut down lag?
Thats what I was originally gonna ask. Apparently you're a mind reader NotARaptor.
- Tue Apr 10, 2018 7:16 pm
- Forum: Support and Development
- Topic: Is there an effective way to cut down lag?
- Replies: 26
- Views: 18430
Re: Is there an effective way to cut down lag?
You're the real VIP pgimeno
- Tue Apr 10, 2018 7:29 am
- Forum: Support and Development
- Topic: Is there an effective way to cut down lag?
- Replies: 26
- Views: 18430
Re: Is there an effective way to cut down lag?
Experiencing 40-50fps on an i3, with intel hd graphics old enough that it doesn't fully support opengl ES2, with 8gb ram, all running at 1366 by 768 (had to go in and do a little surgery to set resolution). From what I can see your two biggest resource uses are something called [string 'boot.lua'] l...
- Tue Apr 10, 2018 1:14 am
- Forum: Support and Development
- Topic: Is there an effective way to cut down lag?
- Replies: 26
- Views: 18430
Re: Is there an effective way to cut down lag?
Alright, I'm downloading it now and gonna take a look into it. Can't promise anything but I'll get back to you sometime tonight.
- Mon Apr 09, 2018 11:14 pm
- Forum: Ports
- Topic: LovePotion for Nintendo Switch
- Replies: 3
- Views: 43414
Re: LovePotion for Nintendo Switch
I'm surprised this didn't get wider attention. Exciting stuff for sure. Wish I had the time to play around with porting -_-
- Mon Apr 09, 2018 11:10 pm
- Forum: Support and Development
- Topic: Is there an effective way to cut down lag?
- Replies: 26
- Views: 18430
Re: Is there an effective way to cut down lag?
Your .love file was taking ages for me to download, networks are fun like that. Q - are you drawing all the images one at a time, or are you batching them and drawing from quads? If you're not drawing from quads try that--drawing individual images one after another is the first thing I would assume ...
- Mon Apr 09, 2018 10:02 pm
- Forum: Games and Creations
- Topic: BrawlQuest BETA
- Replies: 52
- Views: 44624
Re: [MMORPG] BrawlQuest - Part brawler, part RPG - "When should I use [spellname]?"
Map editor application finished, lots of work on the map and lore. It's been really tough getting the RNG encounter balance right, If you want to normalize RNG rolls then just do multiple rng passes then take the average of all the results. So if the average roll on say, a single six sided die is 3...
- Mon Apr 09, 2018 9:58 pm
- Forum: Support and Development
- Topic: Is there an effective way to cut down lag?
- Replies: 26
- Views: 18430
Re: Is there an effective way to cut down lag?
Does the lag issue happen when you changing window size/game resolution after start? Does it happen when going from windowed mode to full screen?
What are the specs of the machine you are running it on?
What are the specs of the machine you are running it on?
- Sun Apr 08, 2018 4:35 pm
- Forum: Libraries and Tools
- Topic: [11.1] LIKO-LÖVE, A tweaked Android build of LÖVE
- Replies: 5
- Views: 5753
Re: [11.0] LIKO-LÖVE, A tweaked Android build of LÖVE
You'll be the first to know!
- Sun Apr 08, 2018 4:35 pm
- Forum: Libraries and Tools
- Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
- Replies: 71
- Views: 100610
Re: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Still pretty cool example all in all, even if android performance is behind according to some.
4aiman are you familiar with shaders? If not this would be a really excellent time to learn (and post your results!)
4aiman are you familiar with shaders? If not this would be a really excellent time to learn (and post your results!)