Search found 136 matches

by shatterblast
Thu Oct 16, 2014 8:34 am
Forum: Support and Development
Topic: [Solved]Fading to Black and Back
Replies: 7
Views: 7215

[Solved]Fading to Black and Back

So HUMP's gamestate.lua works wonderfully for me. I would like to establish a fade to black transition for exiting a gamestate and a fade from black to clear when entering a gamestate. I found this snippet of code in another part of the forums. It fades between clear and black in one continuous cycl...
by shatterblast
Sun Oct 12, 2014 5:57 am
Forum: General
Topic: Using LUBE
Replies: 4
Views: 3784

Re: Using LUBE

So I have been looking into networking and LUBE looks the most easiest to use, however the only examples and tutorials of how to use it are either outdated or don't work, and I have had no luck understanding the docs. If someone could provide me with a very basic example of LUBE, just how to send s...
by shatterblast
Sat Oct 11, 2014 3:01 pm
Forum: Support and Development
Topic: Loading File by Game State
Replies: 5
Views: 3151

Re: Loading File by Game State

Thanks for the replies. I appreciate it. :ultrahappy:
by shatterblast
Sat Oct 11, 2014 6:32 am
Forum: Support and Development
Topic: Loading File by Game State
Replies: 5
Views: 3151

Re: Loading File by Game State

Programming is more then just copying and pasting code onto the screen, there is also more involved then following a tutorial or editing values. You have to understand how the syntax of the language and the structure of the framework works to effectively & logically write an application. If you...
by shatterblast
Sat Oct 11, 2014 2:59 am
Forum: Support and Development
Topic: Loading File by Game State
Replies: 5
Views: 3151

Loading File by Game State

I'm trying to avoid making global images, and I desire to load objects like sound and graphics per each individual game state. The reason includes large sprite sheet files. (Yes, I'm trying to stay within 2048 x 2048.) Maybe it's my lack of experience, but I'm unable to use states.one:load() to do t...
by shatterblast
Wed Sep 10, 2014 7:20 pm
Forum: General
Topic: Sprite animation software
Replies: 11
Views: 7930

Re: Sprite animation software

one further question, do you know if it is possible from the API of either spine or sprite, to control one aspect of the skeleton without using animations? I don't think so, but that sounds more like a question for the Spine message forums honestly. It's unrelated, but I know you can mark parts of ...
by shatterblast
Tue Sep 09, 2014 11:05 am
Forum: General
Topic: Sprite animation software
Replies: 11
Views: 7930

Re: Sprite animation software

I was wondering if anyone already used any of this before, I'd like to get a bit more info regarding the integration with love before buying the apps. I was fortunate enough to buy the Pro version of Spine when it was only $75. It's easy to animate using the software. IK pinning, called Constraints...
by shatterblast
Sun Jul 06, 2014 11:30 am
Forum: Support and Development
Topic: Hitting the Video Memory Wall
Replies: 2
Views: 1758

Hitting the Video Memory Wall

I use large textures for spritesheets. I have learned that my default method of image drawing has been going straight to video memory instead of RAM. At least, that is how I reason it. I might be wrong. Either way, I find video memory disappears quickly. My problem includes my desire to continue wit...
by shatterblast
Sat Jul 05, 2014 5:24 pm
Forum: General
Topic: how does one learn to develop?
Replies: 6
Views: 4432

Re: how does one learn to develop?

From what coding I do know, I have found taking basic courses from school to be extremely helpful. One area of coding is similar in another area of coding in a different language. Also, I like scripting since it seems easier than a core language like C++ or Java. Taking classes gives the opportunity...
by shatterblast
Thu Jul 03, 2014 9:29 pm
Forum: Libraries and Tools
Topic: Delete me.
Replies: 2
Views: 2072

Delete me.

Delete me.