Search found 80 matches
- Sat Jan 19, 2013 11:36 am
- Forum: Libraries and Tools
- Topic: [WIP]Tag League: Laser Duel!
- Replies: 8
- Views: 4697
[WIP]Tag League: Laser Duel!
Good day! Currently I'm working on 3 projects, one of which is my game that brings to you a lot of action and shooting. It is about dueling. I'd like to show you it. As you know, I was searching for a graphic designer. I found a nice one. Soon, here will be more screenshots. f9oE8Lv.png Thank you. ^^
- Sat Jan 19, 2013 10:56 am
- Forum: Libraries and Tools
- Topic: Textured Polygon Module: [Obsolete]
- Replies: 5
- Views: 2002
Re: Textured Polygon Module: Test
That is freaking good.
- Sat Jan 19, 2013 10:52 am
- Forum: General
- Topic: Checking for a Nil value from a table.
- Replies: 4
- Views: 5028
Re: Checking for a Nil value from a table.
Maybe this can help. It looks for variable in array: inli.tblchk = function(tbl, chk) for key, value in pairs(tbl) do if value == chk then return true --this is what it returns if it found variable "chk" in array "tbl" end end return false --returns "false" if it didn't...
- Fri Jan 18, 2013 11:54 am
- Forum: Support and Development
- Topic: Help with collision!
- Replies: 10
- Views: 5561
Re: Help with collision!
Can you, please, send me the whole project folder.florodude wrote:No, I want the player to not be able to pass through the object.
- Thu Jan 17, 2013 8:27 pm
- Forum: Support and Development
- Topic: How can I get the width of an image?
- Replies: 3
- Views: 1919
- Thu Jan 17, 2013 12:24 pm
- Forum: Games and Creations
- Topic: [WIP] War of Mages (or War of <something>)
- Replies: 17
- Views: 11886
Re: [WIP] War of Mages (or War of <something>)
Cool, thanks.Ubermann wrote:I'm working right now on the AI from scratch and the tooltip when the player moves the cursor over enemies.
I can send you the source code (uncommented, quite messy and definitely not for general purpose) if you are interested.
I will write some comments in the code right now.
- Thu Jan 17, 2013 11:44 am
- Forum: Games and Creations
- Topic: [WIP] War of Mages (or War of <something>)
- Replies: 17
- Views: 11886
Re: [WIP] War of Mages (or War of <something>)
I'd also like to take part in developing this game.
And it's more correct to write "Вы переместили своего мага на поле " instead of what is now. The font #5 looks pretty readable and nice.
And it's more correct to write "Вы переместили своего мага на поле " instead of what is now. The font #5 looks pretty readable and nice.
- Thu Jan 17, 2013 10:55 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1509095
Re: What's everyone working on? (tigsource inspired)
Russian with IndieKid's gothic font (don't know if it is hard to read) https://love2d.org/imgmirrur/2wvdb.png Nope, that's not the best font for gothic. My fail, I din't see that this font doesn't have lowercase letters. I think it will be much better with this one or maybe this . Some more(in case...
- Thu Jan 17, 2013 5:11 am
- Forum: Support and Development
- Topic: How can I get the width of an image?
- Replies: 3
- Views: 1919
Re: How can I get the width of an image?
Info on "(image):getWidth": https://love2d.org/wiki/(Image):getWidth
- Wed Jan 16, 2013 10:18 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1509095
Re: What's everyone working on? (tigsource inspired)
Gothic font for Russian languageUbermann wrote:Sadly, the gothic font doesn't have Japanese, Russian and Danish characters.
If you know any löveable font for those languages, you may send it so I can include in the game.