Search found 90 matches
- Thu Mar 15, 2012 3:13 pm
- Forum: Support and Development
- Topic: PixelEffect vs MapPixel (a cry for pixeleffect enlightenmen)
- Replies: 4
- Views: 2493
PixelEffect vs MapPixel (a cry for pixeleffect enlightenmen)
I'm currently trying to take a greyscale image and turn it into pure black and white every draw event. Idon't know much about the way I should do this, but I think it should either be done by drawing to a framebuffer (or canvas), getting the framebuffer's imagedata, and then using a MapPixel functio...
- Wed Mar 14, 2012 6:23 pm
- Forum: Support and Development
- Topic: Transparent image drawing order
- Replies: 4
- Views: 3285
Transparent image drawing order
I've been working on a certain small project (which I will post once it is complete) that requires two semi-transparent images to overlap. The two images, as they are in fact exactly the same, should blend with each other evenly and equally. However, I'm getting some strange behaviour in which the s...
- Tue Mar 13, 2012 5:57 pm
- Forum: Libraries and Tools
- Topic: Platformer game engine (a proper one, really!)
- Replies: 30
- Views: 31868
Re: Platformer game engine (a proper one, really!)
Yes, you've fixed it. To be sure, I tried to glitch into the walls on 1.0.3 as well to compare. Using the same methods, 1.0.3 could get me stuck but 1.0.4 couldn't. EDIT: Also, I just realised that the reset button and its associated counter are broken - they should activate once on key press, not c...
- Tue Mar 13, 2012 3:09 pm
- Forum: Libraries and Tools
- Topic: Platformer game engine (a proper one, really!)
- Replies: 30
- Views: 31868
Re: Platformer game engine (a proper one, really!)
Possibly the same as what I am experiencing, seems to be with moving/shifting platforms too, then.
- Tue Mar 13, 2012 2:29 pm
- Forum: Libraries and Tools
- Topic: Platformer game engine (a proper one, really!)
- Replies: 30
- Views: 31868
Re: Platformer game engine (a proper one, really!)
EDIT: I just realised that the game is performing in a highly suspect way on my pc - worse than these "glitches" show. Does this require love 0.8.0? Otherwise, something is causing havoc with how it runs for me. Anyway, these are the supposed glitches I found: Glitch Time: Found a bug whe...
- Mon Mar 12, 2012 5:21 pm
- Forum: Libraries and Tools
- Topic: Platformer game engine (a proper one, really!)
- Replies: 30
- Views: 31868
Re: Platformer game engine (a proper one, really!)
You should probably restart the level when the player falls out of a certain area, say when they cant see any blocks.
Also, the "Lava" level is kind of irritating to start, but i guess that's nothing to do with the engine.
Also, the "Lava" level is kind of irritating to start, but i guess that's nothing to do with the engine.
- Sun Mar 11, 2012 3:57 pm
- Forum: Support and Development
- Topic: [solved] Particle System freezing
- Replies: 9
- Views: 4311
Re: Particle System freezing
... won't you look at that - I update my drivers and it's fixed. Admittedly, I probably should have done it first, but I only realised later that it had less to do with Löve and more to do with my computer. Still would be useful to know what the heck it was doing though. Also I'm not bothering to wa...
- Sun Mar 11, 2012 2:43 pm
- Forum: Support and Development
- Topic: [solved] Particle System freezing
- Replies: 9
- Views: 4311
Re: Particle System freezing
Woops, yes it is an HD4670. Downloading new drivers now, just to be sure.
Also, it runs at normal fps until the little freezing moments. Also, adding more info to OP
Also, it runs at normal fps until the little freezing moments. Also, adding more info to OP
- Sun Mar 11, 2012 11:09 am
- Forum: Support and Development
- Topic: [solved] Particle System freezing
- Replies: 9
- Views: 4311
[solved] Particle System freezing
I've been fiddling with particles systems to try to make a "water-spray" effect, but I've run into a problem. The particle system I am using seems to freeze up momentarily every few seconds - I don't know whether it freezes the whole game or not, but I'm assuming that to be the case. EDIT:...
- Thu Mar 08, 2012 4:46 am
- Forum: Support and Development
- Topic: basic box collision
- Replies: 9
- Views: 3368
Re: basic box collision
One would have to know what's doing the colliding - what shape it is, or how accurate the collision has to be.