I suspected openGL
But since i just want to draw what's underneath my floor, i made a quadrature. Seems to work fine without much perf decrease.
Triangular meshing is not for now xD
Search found 62 matches
- Sun Feb 24, 2013 6:08 pm
- Forum: General
- Topic: lg.plygon gone wild [solved]
- Replies: 4
- Views: 2243
- Sun Feb 24, 2013 5:50 pm
- Forum: General
- Topic: lg.plygon gone wild [solved]
- Replies: 4
- Views: 2243
Re: lg.plygon gone wild [Answered]
How did i missed that line ...
Okay... lg.polygon just became from quite useful to almost useless...
Now, i "just" have to write my own >.<
Okay... lg.polygon just became from quite useful to almost useless...
Now, i "just" have to write my own >.<
- Sun Feb 24, 2013 5:38 pm
- Forum: Games and Creations
- Topic: [minigame] Circular Pong
- Replies: 12
- Views: 7083
Re: [minigame] Circular Pong
Well... it's a fast paced and precision game... Personally, i manage to stay alive around 30 sec and one minute.
And you have to think about decelerating at half way, so you don't just pass in front of the ball and miss it
And you have to think about decelerating at half way, so you don't just pass in front of the ball and miss it
- Sun Feb 24, 2013 5:31 pm
- Forum: General
- Topic: lg.plygon gone wild [solved]
- Replies: 4
- Views: 2243
lg.plygon gone wild [solved]
In one of my projects, i use the command love.graphics.polygon('fill', pointList) and the filling is a bit off... To verify, i make my code to do both 'line' and 'fill' : Capture-gone.PNG And, as you can see, both commands don't show the same results ! Any particular reasons why the filling doesn't ...
- Sun Feb 24, 2013 3:37 pm
- Forum: Games and Creations
- Topic: [minigame] Circular Pong
- Replies: 12
- Views: 7083
Re: [minigame] Circular Pong
When i tweaked the controls, i tried to make the game short, since you have to beat your own best time on each try.
But i think i can make the deceleration faster than the acceleration, it should help a bit
I will work on that after what i'm doing !
But i think i can make the deceleration faster than the acceleration, it should help a bit
I will work on that after what i'm doing !
- Sat Feb 23, 2013 11:26 pm
- Forum: Libraries and Tools
- Topic: [Lib] Polynomial Calculus v0.4 + demo-game (wip)
- Replies: 14
- Views: 8233
Re: [Lib] Polynomial Calculus v0.4 (wip)
Yay ! First interpolation generator done ! You can now have a list of points, and make the lib create a polynomial that will pass through them all ! (a little graphical example is include in v0.4, cf 1st post) I just need to clone / improve it with slope conditions, and i will be all green to make a...
- Sat Feb 23, 2013 9:09 pm
- Forum: General
- Topic: Changing number varibles
- Replies: 4
- Views: 2661
Re: Changing number varibles
It's maybe a keyboard issue... tried pushing "q" instead ? (as in US layout) what type of keyboard do you use ? (i use a french one) Under your If, you define QposX and QposY as constants ... i don't know if it's by design And you have to keep pressing the key if you want what is under the...
- Sat Feb 23, 2013 8:59 pm
- Forum: General
- Topic: Mirroring Sprites (Using Quads)
- Replies: 4
- Views: 5098
Re: Mirroring Sprites (Using Quads)
http://www.love2d.org/wiki/love.graphics.drawq
If you look at this, you can see there are the scales factors, and if you put -1 in one of them, you get a flip !
If you look at this, you can see there are the scales factors, and if you put -1 in one of them, you get a flip !
- Sat Feb 23, 2013 8:50 pm
- Forum: General
- Topic: Changing number varibles
- Replies: 4
- Views: 2661
Re: Changing number varibles
you could try something like :
Code: Select all
timer = timer * one*dt -- already in your code
if timer >= 10 then
-- insert here what you want to do when the timer get over 10 sec
timer = 0 -- reinit the timer
end
- Sat Feb 23, 2013 6:32 pm
- Forum: Games and Creations
- Topic: [minigame] Circular Pong
- Replies: 12
- Views: 7083
[minigame] Circular Pong
In my search to make some simple examples (there are two on the forum atm) I've got the idea of a pong, it's simple ! but... already seen many times.. so... a solo / rotative one ! And it turns out that it is not simple to make it work properly (mathematically mostly), and from an example it became ...