Search found 132 matches
- Thu Nov 20, 2014 9:23 pm
- Forum: Support and Development
- Topic: LovePackaging v0.3.1 - Build executables and distribute them
- Replies: 6
- Views: 5246
Re: LovePackaging - Build executables and distribute them
Version 0.2: - Mac packages are named properly instead of just being called love - Spaces allowed in paths / versions / package names - config.txt replaced with config.sh (more appropriate) - ZIP files created without extra attributes (and hopefully without Mac crap, untested) - better error handlin...
- Thu Nov 20, 2014 5:40 pm
- Forum: Support and Development
- Topic: LovePackaging v0.3.1 - Build executables and distribute them
- Replies: 6
- Views: 5246
Re: LovePackaging - Build executables and distribute them
I believe the script you have there can be altered slightly to work for a windows os, it was just a quick glance. You know what, PowerShell. I keep forgetting it exists and I might be able to modify for that instead of resorting to a batch script. Thanks for making me think to look into that. First...
- Thu Nov 20, 2014 9:08 am
- Forum: Support and Development
- Topic: LovePackaging v0.3.1 - Build executables and distribute them
- Replies: 6
- Views: 5246
LovePackaging v0.3.1 - Build executables and distribute them
Now including automatic build numbering, automatic Info.plist generation, and custom config file specifying optioning thinging! Quick Version: LovePackaging is a config and script to make packaging your LOVE-based games as simple as double-clicking or typing "build". Then you only need to ...
- Sun Nov 09, 2014 5:05 am
- Forum: Games and Creations
- Topic: Square Invaders 1.2
- Replies: 23
- Views: 17821
Re: Square Invaders
I want it to be easy for people who download just click and play, but thanks for the feedback. :) Are you not gonna build it for the others just cause there isn't an easy install for Linux? Also I know you could make a script that would automatically install Love2d if it isn't and installs your gam...
- Wed Oct 29, 2014 4:34 am
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 118650
Re: LOVE users map
San Bernardino, California. :D The smile is because of friends. Don't come here. Tis a shitty city.
- Wed Oct 29, 2014 4:32 am
- Forum: Games and Creations
- Topic: Ragequit: The Game.
- Replies: 2
- Views: 3096
Re: Ragequit: The Game.
Your x86 version crashes right away so I'm thinking you packaged it wrong. "The application was unable to start correctly (0xc000007b)." The other one works. I have a suggestion, use love.mouse.setGrabbed() to grab the mouse so the player doesn't accidentally click out of the window a lot....
- Wed Oct 29, 2014 4:00 am
- Forum: Games and Creations
- Topic: Square Invaders 1.2
- Replies: 23
- Views: 17821
Re: Square Invaders
That being said if someone on other platforms than Windows, and got nothing better to do could make me some other distributions it would be much appreciated. :) Game Distribution is not that hard. The only part where it gets complicated at all is for Linux, but on Linux you can expect people to be ...
- Sun Oct 26, 2014 8:08 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 122186
Re: Löve "Light vs. Shadow" Engine [0.4.3]
Yes. Good luck and don't give up!ThatMattGuy wrote:I am new to Love2d and want to know how you use physics alongside of this? Would I need to have a physics world and a light world?
(I'm relatively new too, and working with this engine as well (albeit the other one which is a rewrite).)
- Sun Oct 26, 2014 5:01 am
- Forum: Games and Creations
- Topic: Deep Down: My 2014 summer project
- Replies: 1
- Views: 2579
Re: Deep Down: My 2014 summer project
Some instructions on how to play would be nice. I figured out E to open inventory and WASD to move, but otherwise I am stumped.
- Sun Oct 26, 2014 4:46 am
- Forum: Games and Creations
- Topic: Typing Simulator 2014[REPOST]
- Replies: 13
- Views: 14168
Re: Typing Simulator 2014[REPOST]
Love the trailer for this, though I am a bit disappointed it doesn't scroll when you type, or have support for newlines. :( Hey everyone, founder of TS14 here. We will have a Mac version up in 1-2 months. The reason why, is because I was waiting for the new 5k iMacs, and I had no other Mac device at...